REDSEC
AMERICAS

Apex Gaming

Games
12
Cups
0
Trophies
0
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Redline · AmericasBreakdown →
#72 159 ptsWorld #180 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #61 for 35 snapshots Top of the region
147.0 151.0 155.0 159.0 2026-10-10 — #61, 156 pts 2026-10-10 — #61, 156 pts 2026-10-10 — #61, 156 pts 2026-10-10 — #61, 156 pts 2026-10-10 — #61, 156 pts 2026-10-10 — #61, 156 pts 2026-10-10 — #61, 156 pts 2026-10-10 — #61, 156 pts 2026-10-10 — #61, 156 pts 2026-10-10 — #61, 156 pts 2026-10-10 — #61, 156 pts 2026-10-10 — #61, 156 pts 2026-10-10 — #61, 156 pts 2026-10-10 — #61, 156 pts 2026-10-10 — #61, 156 pts 2026-10-10 — #61, 156 pts 2026-10-10 — #61, 156 pts 2026-10-10 — #61, 156 pts 2026-10-10 — #61, 153 pts 2026-10-10 — #61, 150 pts 2026-10-10 — #61, 147 pts 2026-10-10 — #61, 147 pts 2026-10-10 — #61, 147 pts 2026-10-10 — #61, 147 pts 2026-10-10 — #61, 147 pts 2026-10-10 — #61, 147 pts 2026-10-10 — #61, 147 pts 2026-10-10 — #61, 147 pts 2026-10-10 — #61, 147 pts 2026-10-10 — #61, 147 pts 2026-10-10 — #61, 147 pts 2026-10-10 — #61, 147 pts 2026-10-10 — #61, 147 pts 2026-10-10 — #61, 147 pts 2026-10-10 — #61, 150 pts 2026-10-10 — #66, 151 pts 2026-10-10 — #67, 151 pts 2026-10-10 — #68, 148 pts 2026-10-10 — #68, 148 pts 2026-10-10 — #68, 150 pts 2026-10-10 — #68, 152 pts 2026-10-10 — #67, 153 pts 2026-10-10 — #67, 153 pts 2026-10-10 — #67, 156 pts 2026-10-10 — #67, 156 pts 2026-10-10 — #68, 156 pts 2026-10-10 — #68, 156 pts 2026-10-10 — #68, 156 pts 2026-10-10 — #68, 159 pts 2026-10-10 — #68, 159 pts 2026-10-11 — #68, 159 pts 2026-10-11 — #68, 156 pts 2026-10-11 — #71, 159 pts 2026-10-11 — #72, 159 pts 2026-10-11 — #72, 159 pts 2026-10-11 — #72, 159 pts 2026-10-11 — #72, 159 pts 2026-10-11 — #72, 159 pts 2026-10-11 — #72, 159 pts 2026-10-12 — #72, 159 pts
2026-10-102026-10-12

Redline breakdown for Apex Gaming on 2026-10-12

AM #72 · 159 points

Lineup: Alrecker · Boomer_556_ · MAS_XTINCTION · Sil3nt_Screams24 · caz401k

Published
#72
159 pts
Rating
0.0527
158 pts recomputed
Depth
×1.000
AMERICAS
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0527 × 1.000 × 3000 = 158

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 14 / 23 6 0.091 -0.02 0.090 8.8 23.6
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 7 / 23 0 0.064 -0.02 0.063 8.8 16.5
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 22 / 23 0 0.000 -0.02 0.000 8.8 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 17 / 22 1 0.047 -0.00 0.047 8.8 12.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 8 / 21 7 0.118 +0.18 0.130 8.3 32.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 15 / 21 2 0.059 +0.18 0.067 8.3 16.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 14 / 22 1 0.047 +0.15 0.053 8.3 13.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 11 / 20 0 0.051 +0.15 0.057 8.3 14.2
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G1 T2 ×0.50 0.838 1.00 1.000 0.419 20 / 22 1 0.009 +0.10 0.011 7.9 2.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G2 T2 ×0.50 0.838 1.00 1.000 0.419 18 / 22 1 0.009 +0.10 0.011 7.9 2.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G3 T2 ×0.50 0.838 1.00 1.000 0.419 11 / 22 1 0.057 +0.10 0.061 7.9 14.4
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G4 T2 ×0.50 0.838 1.00 1.000 0.419 14 / 22 0 0.038 +0.10 0.041 7.9 9.7
Total 5.310 100.0 158

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.310.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.