RosterSorted by RSR · career
Redline breakdown for ArmorUpLegend on 2026-10-12
AM not rankedLineup: AmorUpLegend · ArmorUpLegendJr · Disciple_Marv · MikeDogg · x13RANDOx
Published
—
not ranked
Rating
0.0549
165 pts if it were ranked
Depth
×1.000
AMERICAS
Counting
8
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0549 × 1.000 × 3000 = 165
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 8 / 22 | 1 | 0.057 | +0.53 | 0.083 | 14.6 | 36.4 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 18 / 20 | 0 | 0.000 | +0.58 | 0.000 | 14.6 | 0.0 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 15 / 20 | 0 | 0.041 | +0.65 | 0.069 | 14.6 | 30.1 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 15 / 20 | 0 | 0.041 | +0.64 | 0.068 | 14.6 | 29.9 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.933 | 0.75 | 1.000 | 0.350 | 16 / 23 | 0 | 0.036 | +0.20 | 0.043 | 10.4 | 13.3 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.933 | 0.75 | 1.000 | 0.350 | 15 / 21 | 2 | 0.059 | +0.28 | 0.072 | 10.4 | 22.4 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.933 | 0.75 | 1.000 | 0.350 | 9 / 21 | 4 | 0.088 | +0.28 | 0.105 | 10.4 | 32.6 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.933 | 0.75 | 1.000 | 0.350 | 21 / 21 | 0 | 0.000 | +0.28 | 0.000 | 10.4 | 0.0 |
| Total | 3.369 | 100.0 | 165 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 3.369.
- Points: % × credited × 1.000 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.