REDSEC
APAC

bangarang

Games
28
Cups
0
Trophies
0
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Redline · APACBreakdown →
#24 180 ptsWorld #165 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #23 for 2 snapshots Top of the region
179 189 199 209 2026-10-10 — #30, 179 pts 2026-10-10 — #27, 194 pts 2026-10-10 — #26, 196 pts 2026-10-10 — #23, 209 pts 2026-10-10 — #24, 196 pts 2026-10-10 — #25, 196 pts 2026-10-10 — #23, 196 pts 2026-10-10 — #24, 198 pts 2026-10-10 — #24, 198 pts 2026-10-10 — #24, 198 pts 2026-10-10 — #24, 198 pts 2026-10-10 — #24, 198 pts 2026-10-10 — #24, 198 pts 2026-10-10 — #24, 198 pts 2026-10-10 — #24, 198 pts 2026-10-10 — #24, 198 pts 2026-10-10 — #24, 198 pts 2026-10-10 — #24, 198 pts 2026-10-10 — #24, 195 pts 2026-10-10 — #24, 191 pts 2026-10-10 — #24, 187 pts 2026-10-10 — #24, 187 pts 2026-10-10 — #24, 187 pts 2026-10-10 — #24, 187 pts 2026-10-10 — #24, 187 pts 2026-10-10 — #24, 187 pts 2026-10-10 — #24, 187 pts 2026-10-10 — #24, 187 pts 2026-10-10 — #24, 187 pts 2026-10-10 — #24, 187 pts 2026-10-10 — #24, 187 pts 2026-10-10 — #24, 187 pts 2026-10-10 — #24, 187 pts 2026-10-10 — #24, 187 pts 2026-10-10 — #24, 187 pts 2026-10-10 — #24, 187 pts 2026-10-10 — #24, 187 pts 2026-10-10 — #24, 187 pts 2026-10-10 — #24, 187 pts 2026-10-10 — #24, 187 pts 2026-10-10 — #24, 187 pts 2026-10-10 — #24, 180 pts 2026-10-10 — #24, 180 pts 2026-10-10 — #24, 180 pts 2026-10-10 — #24, 180 pts 2026-10-10 — #24, 180 pts 2026-10-10 — #24, 180 pts 2026-10-10 — #24, 180 pts 2026-10-10 — #24, 180 pts 2026-10-10 — #24, 180 pts 2026-10-11 — #24, 180 pts 2026-10-11 — #24, 180 pts 2026-10-11 — #24, 180 pts 2026-10-11 — #24, 180 pts 2026-10-11 — #24, 180 pts 2026-10-11 — #24, 180 pts 2026-10-11 — #24, 180 pts 2026-10-11 — #24, 180 pts 2026-10-11 — #24, 180 pts 2026-10-12 — #24, 180 pts
2026-10-102026-10-12

Redline breakdown for bangarang on 2026-10-12

AP #24 · 180 points

Lineup: Mazeppa · Priddley · Scooby308 · Symbiotic · Trickyhunter

Published
#24
180 pts
Rating
0.0985
181 pts recomputed
Depth
×0.612
APAC
Counting
28
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0985 × 0.612 × 3000 = 181

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Finals · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 8 / 24 3 0.070 +0.62 0.106 5.5 10.7
2026-10-10 Cash Cup #4 Finals · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 10 / 24 11 0.140 +0.62 0.190 5.5 19.3
2026-10-10 Cash Cup #4 Finals · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 18 / 24 1 0.009 +0.62 0.018 5.5 1.9
2026-10-10 Cash Cup #4 Finals · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 15 / 24 3 0.061 +0.62 0.095 5.5 9.6
2026-10-10 Cash Cup #4 Finals · Lobby 3 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 13 / 24 3 0.061 +0.62 0.095 5.5 9.6
2026-10-10 Cash Cup #4 Finals · Lobby 3 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 4 / 24 0 0.088 +0.62 0.128 5.5 13.0
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 15 / 22 5 0.085 +0.11 0.091 3.7 6.1
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 7 / 23 2 0.082 +0.07 0.085 3.7 5.8
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 21 / 22 3 0.028 +0.08 0.030 3.7 2.1
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 3 / 22 8 0.208 +0.08 0.214 3.7 14.5
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 0.75 1.000 0.350 20 / 22 0 0.000 +0.13 0.000 2.6 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 0.75 1.000 0.350 12 / 21 7 0.118 +0.17 0.129 2.6 6.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 0.75 1.000 0.350 11 / 19 7 0.128 +0.24 0.144 2.6 6.9
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 0.75 1.000 0.350 7 / 20 3 0.102 +0.21 0.115 2.6 5.5
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G1 T2 ×0.50 0.884 0.75 1.500 0.497 15 / 24 6 0.088 +0.55 0.123 3.7 8.4
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G2 T2 ×0.50 0.884 0.75 1.500 0.497 19 / 24 0 0.000 +0.55 0.000 3.7 0.0
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G3 T2 ×0.50 0.884 0.75 1.500 0.497 13 / 24 4 0.070 +0.55 0.101 3.7 6.9
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G4 T2 ×0.50 0.884 0.75 1.500 0.497 24 / 24 6 0.053 +0.55 0.079 3.7 5.4
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G5 T2 ×0.50 0.884 0.75 1.500 0.497 3 / 24 15 0.254 +0.55 0.308 3.7 21.0
2026-09-26 Cash Cup #2 Finals · Lobby 3 · G6 T2 ×0.50 0.884 0.75 1.500 0.497 24 / 24 4 0.035 +0.55 0.056 3.7 3.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G1 T2 ×0.50 0.884 0.75 1.000 0.332 9 / 23 13 0.164 +0.18 0.177 2.5 8.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G2 T2 ×0.50 0.884 0.75 1.000 0.332 13 / 22 0 0.038 +0.22 0.045 2.5 2.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G3 T2 ×0.50 0.884 0.75 1.000 0.332 10 / 22 10 0.142 +0.22 0.157 2.5 7.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G4 T2 ×0.50 0.884 0.75 1.000 0.332 19 / 21 1 0.010 +0.26 0.013 2.5 0.6
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G1 T2 ×0.50 0.838 0.75 1.000 0.314 20 / 24 0 0.000 +0.17 0.000 2.4 0.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G2 T2 ×0.50 0.838 0.75 1.000 0.314 14 / 22 7 0.104 +0.23 0.118 2.4 5.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G3 T2 ×0.50 0.838 0.75 1.000 0.314 21 / 21 2 0.020 +0.27 0.026 2.4 1.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G4 T2 ×0.50 0.838 0.75 1.000 0.314 19 / 21 0 0.000 +0.27 0.000 2.4 0.0
Total 13.367 100.0 181

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0949. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 13.367.
  • Points: % × credited × 0.612 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.