REDSEC
APAC

BattleFriends

Games
15
Cups
0
Trophies
0
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Redline · APACBreakdown →
#38 110 ptsWorld #205 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #37 for 7 snapshots Top of the region
110 115 119 124 2026-10-10 — #37, 121 pts 2026-10-10 — #37, 124 pts 2026-10-10 — #37, 122 pts 2026-10-10 — #37, 124 pts 2026-10-10 — #37, 122 pts 2026-10-10 — #37, 122 pts 2026-10-10 — #37, 122 pts 2026-10-10 — #38, 122 pts 2026-10-10 — #38, 122 pts 2026-10-10 — #38, 122 pts 2026-10-10 — #38, 122 pts 2026-10-10 — #38, 122 pts 2026-10-10 — #38, 122 pts 2026-10-10 — #38, 122 pts 2026-10-10 — #38, 122 pts 2026-10-10 — #38, 122 pts 2026-10-10 — #38, 122 pts 2026-10-10 — #38, 122 pts 2026-10-10 — #38, 119 pts 2026-10-10 — #38, 117 pts 2026-10-10 — #38, 114 pts 2026-10-10 — #38, 114 pts 2026-10-10 — #38, 114 pts 2026-10-10 — #38, 114 pts 2026-10-10 — #38, 114 pts 2026-10-10 — #38, 114 pts 2026-10-10 — #38, 114 pts 2026-10-10 — #38, 114 pts 2026-10-10 — #38, 114 pts 2026-10-10 — #38, 114 pts 2026-10-10 — #38, 114 pts 2026-10-10 — #38, 114 pts 2026-10-10 — #38, 114 pts 2026-10-10 — #38, 114 pts 2026-10-10 — #38, 114 pts 2026-10-10 — #38, 114 pts 2026-10-10 — #38, 114 pts 2026-10-10 — #38, 114 pts 2026-10-10 — #38, 114 pts 2026-10-10 — #38, 114 pts 2026-10-10 — #38, 114 pts 2026-10-10 — #38, 110 pts 2026-10-10 — #38, 110 pts 2026-10-10 — #38, 110 pts 2026-10-10 — #38, 110 pts 2026-10-10 — #38, 110 pts 2026-10-10 — #38, 110 pts 2026-10-10 — #38, 110 pts 2026-10-10 — #38, 110 pts 2026-10-10 — #38, 110 pts 2026-10-11 — #38, 110 pts 2026-10-11 — #38, 110 pts 2026-10-11 — #38, 110 pts 2026-10-11 — #38, 110 pts 2026-10-11 — #38, 110 pts 2026-10-11 — #38, 110 pts 2026-10-11 — #38, 110 pts 2026-10-11 — #38, 110 pts 2026-10-11 — #38, 110 pts 2026-10-12 — #38, 110 pts
2026-10-102026-10-12

Redline breakdown for BattleFriends on 2026-10-12

AP #38 · 110 points

Lineup: AndrewTopGun · NOBLEINFINITUS · Neikolov · professorchaos

Published
#38
110 pts
Rating
0.0603
111 pts recomputed
Depth
×0.612
APAC
Counting
15
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0603 × 0.612 × 3000 = 111

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 17 / 22 0 0.038 +0.12 0.042 7.2 5.5
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 14 / 23 0 0.036 +0.09 0.039 7.2 5.2
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 8 / 22 1 0.057 +0.10 0.061 7.2 8.0
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 12 / 22 2 0.066 +0.10 0.070 7.2 9.4
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 22 / 22 0 0.000 +0.14 0.000 6.8 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 9 / 21 0 0.049 +0.19 0.056 6.8 7.1
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 16 / 20 0 0.041 +0.23 0.049 6.8 6.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 14 / 22 0 0.038 +0.12 0.042 6.5 5.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 5 / 22 0 0.075 +0.12 0.082 6.5 9.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 4 / 21 0 0.098 +0.16 0.107 6.5 12.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 3 / 21 0 0.137 +0.16 0.148 6.5 17.7
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G1 T2 ×0.50 0.838 1.00 1.000 0.419 17 / 22 0 0.038 -0.02 0.037 6.1 4.2
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G2 T2 ×0.50 0.838 1.00 1.000 0.419 14 / 22 0 0.038 -0.02 0.037 6.1 4.2
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G3 T2 ×0.50 0.838 1.00 1.000 0.419 5 / 22 2 0.094 -0.02 0.093 6.1 10.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G4 T2 ×0.50 0.838 1.00 1.000 0.419 9 / 22 0 0.047 -0.02 0.046 6.1 5.2
Total 6.812 100.0 111

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0949. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 6.812.
  • Points: % × credited × 0.612 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.