RosterSorted by RSR · career
Redline over time
60 snapshots · peak #48 for 35 snapshots
Top of the region
2026-10-102026-10-12
2026-10-102026-10-12
Redline breakdown for C4Team on 2026-10-12
AM #57 · 273 pointsLineup: Fercho116 · Fernando · OGs_elchueko · SIRPatrick · Yayo
Published
#57
273 pts
Rating
0.0911
273 pts recomputed
Depth
×1.000
AMERICAS
Counting
22
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0911 × 1.000 × 3000 = 273
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-09-26 | Cash Cup #2 Finals · Lobby 7 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 23 / 24 | 0 | 0.000 | +1.00 | 0.000 | 5.9 | 0.0 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 7 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 10 / 24 | 1 | 0.053 | +1.00 | 0.110 | 5.9 | 19.4 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 7 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 20 / 24 | 0 | 0.000 | +1.00 | 0.000 | 5.9 | 0.0 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 7 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 16 / 23 | 0 | 0.036 | +1.00 | 0.083 | 5.9 | 14.7 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 7 · G5 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 19 / 24 | 1 | 0.009 | +1.00 | 0.029 | 5.9 | 5.0 |
| 2026-09-26 | Cash Cup #2 Finals · Lobby 7 · G6 | T2 ×0.50 | 0.884 | 1.00 | 1.500 | 0.663 | 11 / 23 | 0 | 0.045 | +1.00 | 0.098 | 5.9 | 17.3 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 3 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 5 / 21 | 9 | 0.167 | +0.16 | 0.179 | 3.9 | 21.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 3 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 17 / 21 | 3 | 0.069 | +0.16 | 0.076 | 3.9 | 9.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 3 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 8 / 22 | 8 | 0.123 | +0.13 | 0.131 | 3.9 | 15.4 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 3 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 10 / 20 | 5 | 0.102 | +0.12 | 0.110 | 3.9 | 12.9 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 3 / 24 | 6 | 0.175 | +0.72 | 0.240 | 4.4 | 31.7 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 16 / 24 | 4 | 0.070 | +0.72 | 0.113 | 4.4 | 15.0 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 21 / 24 | 1 | 0.009 | +0.72 | 0.021 | 4.4 | 2.7 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 9 / 23 | 3 | 0.073 | +0.75 | 0.119 | 4.4 | 15.7 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 3 · G1 | T2 ×0.50 | 0.838 | 1.00 | 1.000 | 0.419 | 9 / 24 | 4 | 0.079 | -0.01 | 0.078 | 3.7 | 8.7 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 3 · G2 | T2 ×0.50 | 0.838 | 1.00 | 1.000 | 0.419 | 11 / 22 | 7 | 0.113 | -0.06 | 0.110 | 3.7 | 12.2 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 3 · G3 | T2 ×0.50 | 0.838 | 1.00 | 1.000 | 0.419 | 3 / 21 | 8 | 0.216 | -0.03 | 0.213 | 3.7 | 23.7 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 3 · G4 | T2 ×0.50 | 0.838 | 1.00 | 1.000 | 0.419 | 20 / 20 | 5 | 0.051 | +0.00 | 0.051 | 3.7 | 5.7 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 5 · G1 | T2 ×0.50 | 0.838 | 1.00 | 1.125 | 0.471 | 24 / 24 | 4 | 0.035 | +0.59 | 0.058 | 4.2 | 7.2 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 5 · G2 | T2 ×0.50 | 0.838 | 1.00 | 1.125 | 0.471 | 10 / 24 | 4 | 0.079 | +0.59 | 0.115 | 4.2 | 14.4 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 5 · G3 | T2 ×0.50 | 0.838 | 1.00 | 1.125 | 0.471 | 15 / 24 | 1 | 0.044 | +0.59 | 0.070 | 4.2 | 8.7 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 5 · G4 | T2 ×0.50 | 0.838 | 1.00 | 1.125 | 0.471 | 12 / 22 | 2 | 0.066 | +0.65 | 0.103 | 4.2 | 12.9 |
| Total | 11.296 | 100.0 | 273 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 11.296.
- Points: % × credited × 1.000 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.