RosterSorted by RSR · career
Redline breakdown for CaciqueS on 2026-10-12
AM not rankedLineup: 0scarinh0 · Dem0nKirby · F10 · Foxx998 · zaKross
Published
—
not ranked
Rating
0.0666
200 pts if it were ranked
Depth
×1.000
AMERICAS
Counting
8
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0666 × 1.000 × 3000 = 200
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 14 / 22 | 0 | 0.038 | +0.22 | 0.045 | 12.8 | 17.5 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 17 / 22 | 5 | 0.085 | +0.22 | 0.098 | 12.8 | 37.6 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 8 / 21 | 1 | 0.059 | +0.27 | 0.071 | 12.8 | 27.4 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 12 / 21 | 1 | 0.059 | +0.27 | 0.071 | 12.8 | 27.4 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 19 / 24 | 1 | 0.009 | -0.08 | 0.008 | 12.2 | 2.9 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 9 / 24 | 3 | 0.070 | -0.08 | 0.066 | 12.2 | 24.3 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 8 / 20 | 3 | 0.082 | +0.04 | 0.084 | 12.2 | 30.6 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 12 / 19 | 3 | 0.085 | +0.06 | 0.088 | 12.2 | 32.2 |
| Total | 3.835 | 100.0 | 200 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 3.835.
- Points: % × credited × 1.000 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.