REDSEC
EMEA

DaddyGang

Games
12
Cups
0
Trophies
0
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Redline · EMEABreakdown →
#61 237 ptsWorld #138 of 216 · no move
RosterSorted by RSR · career
Redline over time 50 snapshots · peak #57 for 8 snapshots Top of the region
223 231 238 246 2026-10-10 — #59, 226 pts 2026-10-10 — #60, 223 pts 2026-10-10 — #60, 223 pts 2026-10-10 — #59, 232 pts 2026-10-10 — #59, 232 pts 2026-10-10 — #59, 232 pts 2026-10-10 — #59, 232 pts 2026-10-10 — #57, 238 pts 2026-10-10 — #57, 243 pts 2026-10-10 — #57, 243 pts 2026-10-10 — #57, 243 pts 2026-10-10 — #57, 246 pts 2026-10-10 — #57, 246 pts 2026-10-10 — #58, 246 pts 2026-10-10 — #58, 243 pts 2026-10-10 — #58, 243 pts 2026-10-10 — #57, 243 pts 2026-10-10 — #57, 243 pts 2026-10-10 — #61, 243 pts 2026-10-10 — #61, 243 pts 2026-10-10 — #61, 243 pts 2026-10-10 — #61, 243 pts 2026-10-10 — #61, 246 pts 2026-10-10 — #61, 246 pts 2026-10-10 — #61, 246 pts 2026-10-10 — #61, 246 pts 2026-10-10 — #61, 246 pts 2026-10-10 — #61, 246 pts 2026-10-10 — #61, 246 pts 2026-10-10 — #61, 246 pts 2026-10-10 — #61, 246 pts 2026-10-10 — #61, 237 pts 2026-10-10 — #61, 237 pts 2026-10-10 — #61, 237 pts 2026-10-10 — #61, 237 pts 2026-10-10 — #61, 237 pts 2026-10-10 — #61, 237 pts 2026-10-10 — #61, 237 pts 2026-10-10 — #61, 237 pts 2026-10-10 — #61, 237 pts 2026-10-11 — #61, 237 pts 2026-10-11 — #61, 237 pts 2026-10-11 — #61, 237 pts 2026-10-11 — #61, 237 pts 2026-10-11 — #61, 237 pts 2026-10-11 — #61, 237 pts 2026-10-11 — #61, 237 pts 2026-10-11 — #61, 237 pts 2026-10-11 — #61, 237 pts 2026-10-12 — #61, 237 pts
2026-10-102026-10-12

Redline breakdown for DaddyGang on 2026-10-12

EU #61 · 237 points

Lineup: BigBuche · DrNoSkill93 · Funkiller6901 · IppoShady · KingLexxus971

Published
#61
237 pts
Rating
0.0816
236 pts recomputed
Depth
×0.963
EMEA
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0816 × 0.963 × 3000 = 236

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 16 / 24 0 0.035 +0.43 0.050 9.1 13.2
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 8 / 24 7 0.105 +0.43 0.134 9.1 35.2
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 19 / 24 9 0.079 +0.43 0.104 9.1 27.2
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 14 / 24 5 0.079 +0.43 0.104 9.1 27.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 17 / 19 1 0.053 +0.28 0.066 8.2 15.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 8 / 19 0 0.053 +0.28 0.066 8.2 15.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 6 / 19 3 0.106 +0.28 0.125 8.2 29.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 14 / 18 6 0.111 +0.33 0.133 8.2 31.3
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G1 T2 ×0.50 0.838 1.00 1.000 0.419 19 / 23 2 0.018 +0.10 0.020 7.7 4.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G2 T2 ×0.50 0.838 1.00 1.000 0.419 14 / 24 3 0.061 +0.09 0.065 7.7 14.6
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G3 T2 ×0.50 0.838 1.00 1.000 0.419 9 / 23 2 0.064 +0.12 0.069 7.7 15.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G4 T2 ×0.50 0.838 1.00 1.000 0.419 18 / 23 3 0.027 +0.12 0.030 7.7 6.8
Total 5.413 100.0 236

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0951. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.413.
  • Points: % × credited × 0.963 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.