REDSEC
AMERICAS

Dangers

Games
21
Cups
0
Trophies
0
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Redline · AmericasBreakdown →
#24 489 ptsWorld #44 of 216 · no move
RosterSorted by RSR · career
Redline over time 23 snapshots · peak #14 for 1 snapshot Top of the region
408 465 522 579 2026-10-10 — #29, 411 pts 2026-10-10 — #29, 408 pts 2026-10-10 — #28, 417 pts 2026-10-10 — #25, 468 pts 2026-10-10 — #25, 471 pts 2026-10-10 — #25, 471 pts 2026-10-10 — #26, 465 pts 2026-10-10 — #26, 468 pts 2026-10-10 — #25, 474 pts 2026-10-10 — #25, 474 pts 2026-10-10 — #17, 531 pts 2026-10-10 — #17, 528 pts 2026-10-10 — #15, 579 pts 2026-10-11 — #14, 579 pts 2026-10-11 — #16, 537 pts 2026-10-11 — #17, 528 pts 2026-10-11 — #18, 546 pts 2026-10-11 — #18, 543 pts 2026-10-11 — #18, 525 pts 2026-10-11 — #24, 489 pts 2026-10-11 — #24, 489 pts 2026-10-11 — #24, 489 pts 2026-10-12 — #24, 489 pts
2026-10-102026-10-12

Redline breakdown for Dangers on 2026-10-12

AM #24 · 489 points

Lineup: Alejo41 · AstroBM · Nax · Yisus · pLnitrox

Published
#24
489 pts
Rating
0.1630
489 pts recomputed
Depth
×1.000
AMERICAS
Counting
21
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1630 × 1.000 × 3000 = 489

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 10 / 24 1 0.053 +1.00 0.110 6.7 22.0
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 9 / 24 4 0.079 +1.00 0.149 6.7 29.8
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 6 / 24 11 0.158 +1.00 0.250 6.7 50.2
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 16 / 24 7 0.096 +1.00 0.173 6.7 34.7
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 20 / 23 5 0.045 +1.00 0.098 6.7 19.7
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 22 / 22 0 0.000 +1.00 0.000 6.7 0.0
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 3 / 22 10 0.226 +0.48 0.270 4.5 36.1
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 9 / 20 10 0.153 +0.52 0.195 4.5 26.1
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 9 / 20 13 0.184 +0.59 0.236 4.5 31.5
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 5 / 20 12 0.204 +0.58 0.257 4.5 34.3
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 8 / 24 6 0.096 +0.67 0.143 5.0 21.5
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 4 / 24 3 0.114 +0.67 0.164 5.0 24.7
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 4 / 23 18 0.255 +0.72 0.325 5.0 48.9
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 3 / 23 16 0.273 +0.72 0.344 5.0 51.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G1 T2 ×0.50 0.884 0.75 1.000 0.332 19 / 21 0 0.000 +0.12 0.000 3.0 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G2 T2 ×0.50 0.884 0.75 1.000 0.332 12 / 21 7 0.118 +0.12 0.126 3.0 11.3
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G3 T2 ×0.50 0.884 0.75 1.000 0.332 17 / 22 4 0.075 +0.09 0.080 3.0 7.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G4 T2 ×0.50 0.884 0.75 1.000 0.332 5 / 20 10 0.184 +0.08 0.190 3.0 17.1
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G1 T2 ×0.50 0.884 0.75 1.125 0.373 10 / 24 7 0.105 +0.58 0.146 3.4 14.7
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G2 T2 ×0.50 0.884 0.75 1.125 0.373 21 / 24 4 0.035 +0.58 0.057 3.4 5.8
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G3 T2 ×0.50 0.884 0.75 1.125 0.373 23 / 24 1 0.009 +0.58 0.017 3.4 1.8
Total 11.061 100.0 489

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 11.061.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.