REDSEC
EMEA

DCBC

Games
12
Cups
0
Trophies
0
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Redline · EMEABreakdown →
#58 243 ptsWorld #135 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #52 for 3 snapshots Top of the region
242 246 251 255 2026-10-10 — #55, 242 pts 2026-10-10 — #55, 242 pts 2026-10-10 — #55, 242 pts 2026-10-10 — #55, 242 pts 2026-10-10 — #55, 242 pts 2026-10-10 — #55, 242 pts 2026-10-10 — #55, 242 pts 2026-10-10 — #55, 242 pts 2026-10-10 — #52, 245 pts 2026-10-10 — #52, 249 pts 2026-10-10 — #52, 249 pts 2026-10-10 — #53, 246 pts 2026-10-10 — #54, 246 pts 2026-10-10 — #54, 246 pts 2026-10-10 — #53, 249 pts 2026-10-10 — #53, 246 pts 2026-10-10 — #53, 246 pts 2026-10-10 — #53, 250 pts 2026-10-10 — #53, 255 pts 2026-10-10 — #54, 255 pts 2026-10-10 — #54, 252 pts 2026-10-10 — #54, 252 pts 2026-10-10 — #54, 255 pts 2026-10-10 — #54, 252 pts 2026-10-10 — #55, 252 pts 2026-10-10 — #55, 252 pts 2026-10-10 — #54, 252 pts 2026-10-10 — #54, 252 pts 2026-10-10 — #58, 252 pts 2026-10-10 — #58, 252 pts 2026-10-10 — #58, 252 pts 2026-10-10 — #58, 252 pts 2026-10-10 — #58, 252 pts 2026-10-10 — #58, 252 pts 2026-10-10 — #58, 252 pts 2026-10-10 — #58, 252 pts 2026-10-10 — #58, 252 pts 2026-10-10 — #58, 252 pts 2026-10-10 — #58, 252 pts 2026-10-10 — #58, 252 pts 2026-10-10 — #58, 252 pts 2026-10-10 — #58, 243 pts 2026-10-10 — #58, 243 pts 2026-10-10 — #58, 243 pts 2026-10-10 — #58, 243 pts 2026-10-10 — #58, 243 pts 2026-10-10 — #58, 243 pts 2026-10-10 — #58, 243 pts 2026-10-10 — #58, 243 pts 2026-10-10 — #58, 243 pts 2026-10-11 — #58, 243 pts 2026-10-11 — #58, 243 pts 2026-10-11 — #58, 243 pts 2026-10-11 — #58, 243 pts 2026-10-11 — #58, 243 pts 2026-10-11 — #58, 243 pts 2026-10-11 — #58, 243 pts 2026-10-11 — #58, 243 pts 2026-10-11 — #58, 243 pts 2026-10-12 — #58, 243 pts
2026-10-102026-10-12

Redline breakdown for DCBC on 2026-10-12

EU #58 · 243 points

Lineup: Brandon · Chaappos · DaZtirf76 · El_CoNioo

Published
#58
243 pts
Rating
0.0840
243 pts recomputed
Depth
×0.963
EMEA
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0840 × 0.963 × 3000 = 243

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 18 / 21 5 0.049 +0.14 0.055 9.6 15.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 6 / 21 4 0.108 +0.14 0.117 9.6 32.4
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 6 / 21 10 0.167 +0.14 0.178 9.6 49.4
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 10 / 20 1 0.061 +0.19 0.070 9.6 19.4
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 21 / 24 1 0.009 +0.57 0.017 10.8 5.4
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 8 / 23 3 0.073 +0.58 0.106 10.8 33.2
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 12 / 23 6 0.100 +0.58 0.139 10.8 43.6
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G4 T2 ×0.50 0.933 1.00 1.125 0.525 9 / 20 0 0.051 +0.70 0.086 10.8 26.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G1 T2 ×0.50 0.884 0.50 1.000 0.221 21 / 23 0 0.000 +0.05 0.000 4.6 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G2 T2 ×0.50 0.884 0.50 1.000 0.221 8 / 23 3 0.073 +0.05 0.075 4.6 9.9
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G3 T2 ×0.50 0.884 0.50 1.000 0.221 10 / 23 1 0.055 +0.05 0.057 4.6 7.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G4 T2 ×0.50 0.884 0.50 1.000 0.221 19 / 23 0 0.000 +0.05 0.000 4.6 0.0
Total 4.849 100.0 243

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0951. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 4.849.
  • Points: % × credited × 0.963 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.