RosterSorted by RSR · career
Redline over time
60 snapshots · peak #57 for 4 snapshots
Top of the region
2026-10-102026-10-12
2026-10-102026-10-12
Redline breakdown for DEATHROW on 2026-10-12
EU #64 · 228 pointsLineup: Sm0kethatstuff · mike_meyer · swissboom
Published
#64
228 pts
Rating
0.0794
229 pts recomputed
Depth
×0.963
EMEA
Counting
16
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0794 × 0.963 × 3000 = 229
We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.985 | 0.75 | 1.000 | 0.369 | 22 / 24 | 4 | 0.035 | +0.43 | 0.050 | 6.5 | 9.4 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.985 | 0.75 | 1.000 | 0.369 | 23 / 24 | 1 | 0.009 | +0.43 | 0.015 | 6.5 | 2.7 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.985 | 0.75 | 1.000 | 0.369 | 2 / 24 | 1 | 0.158 | +0.43 | 0.192 | 6.5 | 36.0 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.985 | 0.75 | 1.000 | 0.369 | 15 / 24 | 1 | 0.044 | +0.43 | 0.061 | 6.5 | 11.5 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G1 | T2 ×0.50 | 0.933 | 0.75 | 1.000 | 0.350 | 20 / 21 | 3 | 0.029 | +0.14 | 0.033 | 6.1 | 5.9 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G2 | T2 ×0.50 | 0.933 | 0.75 | 1.000 | 0.350 | 20 / 20 | 3 | 0.031 | +0.20 | 0.037 | 6.1 | 6.5 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G3 | T2 ×0.50 | 0.933 | 0.75 | 1.000 | 0.350 | 7 / 24 | 0 | 0.061 | +0.08 | 0.065 | 6.1 | 11.5 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G4 | T2 ×0.50 | 0.933 | 0.75 | 1.000 | 0.350 | 16 / 20 | 1 | 0.051 | +0.20 | 0.059 | 6.1 | 10.5 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 3 · G1 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 3 / 19 | 5 | 0.202 | +0.29 | 0.227 | 5.8 | 38.1 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 3 · G2 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 11 / 19 | 1 | 0.064 | +0.29 | 0.078 | 5.8 | 13.1 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 3 · G3 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 16 / 19 | 1 | 0.053 | +0.29 | 0.066 | 5.8 | 11.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 3 · G4 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 15 / 18 | 0 | 0.044 | +0.33 | 0.057 | 5.8 | 9.6 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G1 | T2 ×0.50 | 0.884 | 0.75 | 1.125 | 0.373 | 8 / 24 | 4 | 0.079 | +0.60 | 0.116 | 6.5 | 21.9 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G2 | T2 ×0.50 | 0.884 | 0.75 | 1.125 | 0.373 | 23 / 24 | 3 | 0.026 | +0.60 | 0.046 | 6.5 | 8.6 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G3 | T2 ×0.50 | 0.884 | 0.75 | 1.125 | 0.373 | 16 / 23 | 4 | 0.073 | +0.65 | 0.111 | 6.5 | 21.0 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 5 · G4 | T2 ×0.50 | 0.884 | 0.75 | 1.125 | 0.373 | 15 / 23 | 0 | 0.036 | +0.65 | 0.062 | 6.5 | 11.8 |
| Total | 5.695 | 100.0 | 229 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0951. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 5.695.
- Points: % × credited × 0.963 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.