REDSEC
AMERICAS

Defib And Chill

Games
12
Cups
0
Trophies
0
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Redline · AmericasBreakdown →
#71 168 ptsWorld #174 of 216 · no move
RosterSorted by RSR · career
Redline over time 25 snapshots · peak #60 for 1 snapshot Top of the region
164 170 177 183 2026-10-10 — #60, 183 pts 2026-10-10 — #62, 180 pts 2026-10-10 — #64, 177 pts 2026-10-10 — #64, 174 pts 2026-10-10 — #66, 164 pts 2026-10-10 — #66, 167 pts 2026-10-10 — #66, 168 pts 2026-10-10 — #66, 168 pts 2026-10-10 — #66, 168 pts 2026-10-10 — #66, 168 pts 2026-10-10 — #67, 168 pts 2026-10-10 — #67, 168 pts 2026-10-10 — #67, 168 pts 2026-10-10 — #67, 171 pts 2026-10-10 — #67, 168 pts 2026-10-11 — #67, 168 pts 2026-10-11 — #67, 168 pts 2026-10-11 — #70, 168 pts 2026-10-11 — #71, 168 pts 2026-10-11 — #71, 168 pts 2026-10-11 — #71, 168 pts 2026-10-11 — #71, 168 pts 2026-10-11 — #71, 168 pts 2026-10-11 — #71, 168 pts 2026-10-12 — #71, 168 pts
2026-10-102026-10-12

Redline breakdown for Defib And Chill on 2026-10-12

AM #71 · 168 points

Lineup: Crushingutzzz88 · HardcoreKevski · tsizzle3303

Published
#71
168 pts
Rating
0.0563
169 pts recomputed
Depth
×1.000
AMERICAS
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0563 × 1.000 × 3000 = 169

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 0.75 1.000 0.369 15 / 22 1 0.047 +0.23 0.056 9.1 15.3
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 0.75 1.000 0.369 18 / 22 0 0.000 +0.23 0.000 9.1 0.0
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 0.75 1.000 0.369 15 / 21 0 0.039 +0.27 0.049 9.1 13.3
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 0.75 1.000 0.369 18 / 21 0 0.000 +0.27 0.000 9.1 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 0.75 1.000 0.332 22 / 22 0 0.000 +0.37 0.000 8.2 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 0.75 1.000 0.332 18 / 19 1 0.011 +0.54 0.020 8.2 4.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 0.75 1.000 0.332 17 / 18 1 0.056 +0.57 0.084 8.2 20.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 0.75 1.000 0.332 3 / 19 4 0.191 +0.52 0.237 8.2 58.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G1 T2 ×0.50 0.838 0.75 1.000 0.314 13 / 24 2 0.053 +0.01 0.053 7.7 12.3
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G2 T2 ×0.50 0.838 0.75 1.000 0.314 22 / 22 0 0.000 -0.04 0.000 7.7 0.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G3 T2 ×0.50 0.838 0.75 1.000 0.314 11 / 21 3 0.078 -0.01 0.078 7.7 18.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G4 T2 ×0.50 0.838 0.75 1.000 0.314 9 / 20 6 0.112 +0.02 0.114 7.7 26.4
Total 4.060 100.0 169

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 4.060.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.