RosterSorted by RSR · career
Redline over time
60 snapshots · peak #15 for 3 snapshots
Top of the region
2026-10-102026-10-12
2026-10-102026-10-12
Redline breakdown for Desync on 2026-10-12
AP #18 · 215 pointsLineup: Fluxions- · GoldenWRLD · Jusebert · Mythyy · PapiZoli · names_dave
Published
#18
215 pts
Rating
0.1173
215 pts recomputed
Depth
×0.612
APAC
Counting
20
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.1173 × 0.612 × 3000 = 215
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-10 | Cash Cup #4 Finals · Lobby 3 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 24 / 24 | 0 | 0.000 | +0.61 | 0.000 | 5.9 | 0.0 |
| 2026-10-10 | Cash Cup #4 Finals · Lobby 3 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 5 / 24 | 2 | 0.088 | +0.61 | 0.127 | 5.9 | 13.8 |
| 2026-10-10 | Cash Cup #4 Finals · Lobby 3 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 4 / 24 | 2 | 0.105 | +0.61 | 0.149 | 5.9 | 16.2 |
| 2026-10-10 | Cash Cup #4 Finals · Lobby 3 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 10 / 24 | 5 | 0.088 | +0.61 | 0.127 | 5.9 | 13.8 |
| 2026-10-10 | Cash Cup #4 Finals · Lobby 3 · G5 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 12 / 24 | 0 | 0.044 | +0.61 | 0.071 | 5.9 | 7.7 |
| 2026-10-10 | Cash Cup #4 Finals · Lobby 3 · G6 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 11 / 24 | 1 | 0.053 | +0.61 | 0.083 | 5.9 | 9.0 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 2 / 22 | 17 | 0.321 | +0.33 | 0.352 | 3.9 | 25.5 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 21 / 22 | 2 | 0.019 | +0.33 | 0.026 | 3.9 | 1.9 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 5 / 22 | 1 | 0.085 | +0.33 | 0.104 | 3.9 | 7.5 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 16 / 22 | 4 | 0.075 | +0.33 | 0.093 | 3.9 | 6.8 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 7 / 24 | 5 | 0.105 | +0.65 | 0.152 | 5.6 | 15.6 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 6 / 24 | 1 | 0.070 | +0.65 | 0.108 | 5.6 | 11.1 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 17 / 23 | 1 | 0.045 | +0.67 | 0.076 | 5.6 | 7.9 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 11 / 23 | 4 | 0.082 | +0.67 | 0.125 | 5.6 | 12.8 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G5 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 15 / 23 | 8 | 0.109 | +0.67 | 0.158 | 5.6 | 16.3 |
| 2026-10-03 | Cash Cup #3 Finals · Lobby 3 · G6 | T2 ×0.50 | 0.933 | 1.00 | 1.500 | 0.700 | 19 / 23 | 0 | 0.000 | +0.67 | 0.000 | 5.6 | 0.0 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 4 / 21 | 12 | 0.216 | +0.25 | 0.237 | 3.7 | 16.3 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 11 / 20 | 12 | 0.173 | +0.31 | 0.199 | 3.7 | 13.6 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 5 / 20 | 12 | 0.204 | +0.31 | 0.231 | 3.7 | 15.8 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 18 / 20 | 4 | 0.041 | +0.31 | 0.052 | 3.7 | 3.6 |
| Total | 12.465 | 100.0 | 215 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0949. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 12.465.
- Points: % × credited × 0.612 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.