REDSEC
AMERICAS

Distri Team

Games
13
Cups
0
Trophies
0
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Redline · AmericasBreakdown →
#25 480 ptsWorld #48 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #22 for 3 snapshots Top of the region
449 459 470 480 2026-10-10 — #23, 477 pts 2026-10-10 — #23, 477 pts 2026-10-10 — #23, 477 pts 2026-10-10 — #23, 477 pts 2026-10-10 — #23, 477 pts 2026-10-10 — #23, 477 pts 2026-10-10 — #23, 477 pts 2026-10-10 — #23, 477 pts 2026-10-10 — #23, 477 pts 2026-10-10 — #23, 477 pts 2026-10-10 — #23, 477 pts 2026-10-10 — #23, 477 pts 2026-10-10 — #23, 477 pts 2026-10-10 — #23, 477 pts 2026-10-10 — #23, 477 pts 2026-10-10 — #23, 477 pts 2026-10-10 — #23, 477 pts 2026-10-10 — #23, 477 pts 2026-10-10 — #23, 467 pts 2026-10-10 — #23, 459 pts 2026-10-10 — #23, 449 pts 2026-10-10 — #23, 449 pts 2026-10-10 — #23, 449 pts 2026-10-10 — #23, 449 pts 2026-10-10 — #23, 449 pts 2026-10-10 — #23, 449 pts 2026-10-10 — #23, 449 pts 2026-10-10 — #23, 449 pts 2026-10-10 — #23, 449 pts 2026-10-10 — #23, 449 pts 2026-10-10 — #23, 449 pts 2026-10-10 — #23, 449 pts 2026-10-10 — #23, 449 pts 2026-10-10 — #23, 452 pts 2026-10-10 — #22, 456 pts 2026-10-10 — #22, 459 pts 2026-10-10 — #22, 456 pts 2026-10-10 — #23, 451 pts 2026-10-10 — #24, 451 pts 2026-10-10 — #25, 461 pts 2026-10-10 — #26, 465 pts 2026-10-10 — #26, 468 pts 2026-10-10 — #26, 468 pts 2026-10-10 — #25, 471 pts 2026-10-10 — #25, 474 pts 2026-10-10 — #24, 477 pts 2026-10-10 — #24, 477 pts 2026-10-10 — #23, 480 pts 2026-10-10 — #23, 480 pts 2026-10-10 — #24, 480 pts 2026-10-11 — #24, 480 pts 2026-10-11 — #23, 477 pts 2026-10-11 — #25, 480 pts 2026-10-11 — #24, 480 pts 2026-10-11 — #24, 477 pts 2026-10-11 — #24, 480 pts 2026-10-11 — #25, 480 pts 2026-10-11 — #25, 480 pts 2026-10-11 — #25, 480 pts 2026-10-12 — #25, 480 pts
2026-10-102026-10-12

Redline breakdown for Distri Team on 2026-10-12

AM #25 · 480 points

Lineup: Hoskyx · Mando · d3bat · vDistri

Published
#25
480 pts
Rating
0.1600
480 pts recomputed
Depth
×1.000
AMERICAS
Counting
13
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1600 × 1.000 × 3000 = 480

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 3 / 22 19 0.311 +0.32 0.341 7.5 76.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 9 / 19 10 0.160 +0.48 0.199 7.5 44.6
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 7 / 18 3 0.111 +0.50 0.146 7.5 32.9
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 2 / 19 10 0.287 +0.46 0.331 7.5 74.4
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G1 T2 ×0.50 0.884 1.00 1.125 0.497 17 / 24 2 0.053 +0.58 0.081 8.4 20.4
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G2 T2 ×0.50 0.884 1.00 1.125 0.497 15 / 24 5 0.079 +0.58 0.114 8.4 28.8
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G3 T2 ×0.50 0.884 1.00 1.125 0.497 19 / 24 6 0.053 +0.58 0.081 8.4 20.4
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G4 T2 ×0.50 0.884 1.00 1.125 0.497 21 / 23 5 0.045 +0.57 0.071 8.4 17.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G1 T2 ×0.50 0.838 1.00 1.000 0.419 8 / 22 6 0.104 +0.11 0.110 7.1 23.4
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G2 T2 ×0.50 0.838 1.00 1.000 0.419 4 / 21 12 0.216 +0.14 0.227 7.1 48.4
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G3 T2 ×0.50 0.838 1.00 1.000 0.419 15 / 21 3 0.069 +0.14 0.075 7.1 16.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G4 T2 ×0.50 0.838 1.00 1.000 0.419 4 / 21 18 0.275 +0.14 0.287 7.1 61.1
2026-09-19 Cash Cup #1 Round 2 · Lobby 6 · G1 T2 ×0.50 0.838 1.00 1.125 0.471 23 / 22 4 0.038 +0.62 0.063 8.0 15.0
Total 5.904 100.0 480

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.904.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.