REDSEC
AMERICAS

Eazzy Street

Games
14
Cups
0
Trophies
0
Share image
Redline · AmericasBreakdown →
#23 495 ptsWorld #43 of 216 · no move
RosterSorted by RSR · career
Redline over time 8 snapshots · peak #22 for 1 snapshot Top of the region
459 472 485 498 2026-10-11 — #22, 498 pts 2026-10-11 — #25, 474 pts 2026-10-11 — #25, 459 pts 2026-10-11 — #25, 477 pts 2026-10-11 — #23, 495 pts 2026-10-11 — #23, 495 pts 2026-10-11 — #23, 495 pts 2026-10-12 — #23, 495 pts
2026-10-112026-10-12

Redline breakdown for Eazzy Street on 2026-10-12

AM #23 · 495 points

Lineup: Eazzy · Mars · erbaceous · veyc

Published
#23
495 pts
Rating
0.1648
494 pts recomputed
Depth
×1.000
AMERICAS
Counting
14
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1648 × 1.000 × 3000 = 494

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 19 / 24 0 0.000 +1.00 0.000 8.6 0.0
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 11 / 24 15 0.175 +1.00 0.271 8.6 69.7
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 17 / 24 1 0.044 +1.00 0.096 8.6 24.6
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 20 / 24 6 0.053 +1.00 0.110 8.6 28.3
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 4 / 23 4 0.127 +1.00 0.213 8.6 54.8
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 9 / 22 10 0.142 +1.00 0.231 8.6 59.3
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 13 / 22 0 0.038 +0.17 0.044 5.7 7.5
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 10 / 22 10 0.142 +0.17 0.154 5.7 26.4
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 3 / 21 14 0.275 +0.21 0.294 5.7 50.4
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 2 / 21 19 0.353 +0.21 0.373 5.7 64.0
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 5 / 24 10 0.158 +0.67 0.215 6.4 41.6
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 17 / 24 2 0.053 +0.67 0.086 6.4 16.7
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 12 / 23 1 0.055 +0.72 0.092 6.4 17.7
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 8 / 23 8 0.118 +0.72 0.173 6.4 33.4
Total 8.616 100.0 494

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 8.616.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.