REDSEC
AMERICAS

El Calenton PR

Games
12
Cups
0
Trophies
0
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Redline · AmericasBreakdown →
#77 129 ptsWorld #196 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #62 for 35 snapshots Top of the region
120.0 123.0 126.0 129.0 2026-10-10 — #62, 129 pts 2026-10-10 — #62, 129 pts 2026-10-10 — #62, 129 pts 2026-10-10 — #62, 129 pts 2026-10-10 — #62, 129 pts 2026-10-10 — #62, 129 pts 2026-10-10 — #62, 129 pts 2026-10-10 — #62, 129 pts 2026-10-10 — #62, 129 pts 2026-10-10 — #62, 129 pts 2026-10-10 — #62, 129 pts 2026-10-10 — #62, 129 pts 2026-10-10 — #62, 129 pts 2026-10-10 — #62, 129 pts 2026-10-10 — #62, 129 pts 2026-10-10 — #62, 129 pts 2026-10-10 — #62, 129 pts 2026-10-10 — #62, 129 pts 2026-10-10 — #62, 126 pts 2026-10-10 — #62, 124 pts 2026-10-10 — #62, 121 pts 2026-10-10 — #62, 121 pts 2026-10-10 — #62, 121 pts 2026-10-10 — #62, 121 pts 2026-10-10 — #62, 121 pts 2026-10-10 — #62, 121 pts 2026-10-10 — #62, 121 pts 2026-10-10 — #62, 121 pts 2026-10-10 — #62, 121 pts 2026-10-10 — #62, 121 pts 2026-10-10 — #62, 121 pts 2026-10-10 — #62, 121 pts 2026-10-10 — #62, 121 pts 2026-10-10 — #62, 121 pts 2026-10-10 — #62, 122 pts 2026-10-10 — #67, 123 pts 2026-10-10 — #71, 123 pts 2026-10-10 — #72, 120 pts 2026-10-10 — #73, 120 pts 2026-10-10 — #73, 123 pts 2026-10-10 — #73, 122 pts 2026-10-10 — #72, 123 pts 2026-10-10 — #72, 123 pts 2026-10-10 — #72, 126 pts 2026-10-10 — #72, 126 pts 2026-10-10 — #73, 129 pts 2026-10-10 — #73, 129 pts 2026-10-10 — #73, 129 pts 2026-10-10 — #73, 129 pts 2026-10-10 — #73, 129 pts 2026-10-11 — #73, 129 pts 2026-10-11 — #73, 129 pts 2026-10-11 — #76, 129 pts 2026-10-11 — #77, 129 pts 2026-10-11 — #77, 129 pts 2026-10-11 — #77, 129 pts 2026-10-11 — #77, 129 pts 2026-10-11 — #77, 129 pts 2026-10-11 — #77, 129 pts 2026-10-12 — #77, 129 pts
2026-10-102026-10-12

Redline breakdown for El Calenton PR on 2026-10-12

AM #77 · 129 points

Lineup: ElMayitoPR · MitchPR · RG4L-BalaPR · Tiroxoficial

Published
#77
129 pts
Rating
0.0428
128 pts recomputed
Depth
×1.000
AMERICAS
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0428 × 1.000 × 3000 = 128

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 21 / 23 1 0.009 +0.24 0.012 8.3 3.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 24 / 24 0 0.000 +0.20 0.000 8.3 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 19 / 24 3 0.026 +0.20 0.032 8.3 7.9
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 24 / 24 0 0.000 +0.20 0.000 8.3 0.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G1 T2 ×0.50 0.838 1.00 1.000 0.419 12 / 24 13 0.158 +0.01 0.159 7.9 37.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G2 T2 ×0.50 0.838 1.00 1.000 0.419 8 / 22 0 0.047 -0.03 0.046 7.9 10.8
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G3 T2 ×0.50 0.838 1.00 1.000 0.419 21 / 21 1 0.010 -0.01 0.010 7.9 2.3
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G4 T2 ×0.50 0.838 1.00 1.000 0.419 16 / 20 7 0.112 +0.03 0.114 7.9 26.9
2026-09-19 Cash Cup #1 Round 2 · Lobby 6 · G1 T2 ×0.50 0.838 1.00 1.125 0.471 19 / 22 3 0.028 +0.68 0.052 8.8 13.7
2026-09-19 Cash Cup #1 Round 2 · Lobby 6 · G2 T2 ×0.50 0.838 1.00 1.125 0.471 21 / 23 2 0.018 +0.61 0.033 8.8 8.9
2026-09-19 Cash Cup #1 Round 2 · Lobby 6 · G3 T2 ×0.50 0.838 1.00 1.125 0.471 21 / 23 1 0.009 +0.61 0.019 8.8 4.9
2026-09-19 Cash Cup #1 Round 2 · Lobby 6 · G4 T2 ×0.50 0.838 1.00 1.125 0.471 23 / 23 3 0.027 +0.61 0.047 8.8 12.5
Total 5.328 100.0 128

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.328.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.