REDSEC
AMERICAS

EZ Reads

Games
11
Cups
0
Trophies
0
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Redline · AmericasBreakdown →
#80 96 ptsWorld #211 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #64 for 35 snapshots Top of the region
88.0 90.7 93.3 96.0 2026-10-10 — #64, 96 pts 2026-10-10 — #64, 96 pts 2026-10-10 — #64, 96 pts 2026-10-10 — #64, 96 pts 2026-10-10 — #64, 96 pts 2026-10-10 — #64, 96 pts 2026-10-10 — #64, 96 pts 2026-10-10 — #64, 96 pts 2026-10-10 — #64, 96 pts 2026-10-10 — #64, 96 pts 2026-10-10 — #64, 96 pts 2026-10-10 — #64, 96 pts 2026-10-10 — #64, 96 pts 2026-10-10 — #64, 96 pts 2026-10-10 — #64, 96 pts 2026-10-10 — #64, 96 pts 2026-10-10 — #64, 96 pts 2026-10-10 — #64, 96 pts 2026-10-10 — #64, 94 pts 2026-10-10 — #64, 92 pts 2026-10-10 — #64, 90 pts 2026-10-10 — #64, 90 pts 2026-10-10 — #64, 90 pts 2026-10-10 — #64, 90 pts 2026-10-10 — #64, 90 pts 2026-10-10 — #64, 90 pts 2026-10-10 — #64, 90 pts 2026-10-10 — #64, 90 pts 2026-10-10 — #64, 90 pts 2026-10-10 — #64, 90 pts 2026-10-10 — #64, 90 pts 2026-10-10 — #64, 90 pts 2026-10-10 — #64, 90 pts 2026-10-10 — #64, 93 pts 2026-10-10 — #64, 93 pts 2026-10-10 — #69, 94 pts 2026-10-10 — #74, 91 pts 2026-10-10 — #75, 91 pts 2026-10-10 — #75, 88 pts 2026-10-10 — #75, 91 pts 2026-10-10 — #75, 92 pts 2026-10-10 — #75, 93 pts 2026-10-10 — #75, 93 pts 2026-10-10 — #75, 93 pts 2026-10-10 — #75, 96 pts 2026-10-10 — #76, 96 pts 2026-10-10 — #76, 96 pts 2026-10-10 — #76, 96 pts 2026-10-10 — #76, 96 pts 2026-10-10 — #76, 96 pts 2026-10-11 — #76, 96 pts 2026-10-11 — #76, 96 pts 2026-10-11 — #79, 96 pts 2026-10-11 — #80, 96 pts 2026-10-11 — #80, 96 pts 2026-10-11 — #80, 96 pts 2026-10-11 — #80, 96 pts 2026-10-11 — #80, 96 pts 2026-10-11 — #80, 96 pts 2026-10-12 — #80, 96 pts
2026-10-102026-10-12

Redline breakdown for EZ Reads on 2026-10-12

AM #80 · 96 points

Lineup: DextrisOG · Gold · Meatballlll86

Published
#80
96 pts
Rating
0.0318
96 pts recomputed
Depth
×1.000
AMERICAS
Counting
11
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0318 × 1.000 × 3000 = 96

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G1 T2 ×0.50 0.933 0.75 1.000 0.350 19 / 22 3 0.028 +0.15 0.032 9.5 9.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G2 T2 ×0.50 0.933 0.75 1.000 0.350 18 / 22 1 0.009 +0.15 0.011 9.5 3.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G3 T2 ×0.50 0.933 0.75 1.000 0.350 20 / 22 2 0.019 +0.15 0.022 9.5 6.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G4 T2 ×0.50 0.933 0.75 1.000 0.350 11 / 22 2 0.066 +0.15 0.073 9.5 20.9
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 0.75 1.000 0.332 10 / 22 1 0.057 +0.38 0.074 9.0 20.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 0.75 1.000 0.332 17 / 19 0 0.043 +0.56 0.066 9.0 17.9
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 0.75 1.000 0.332 18 / 18 0 0.000 +0.58 0.000 9.0 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 0.75 1.000 0.332 19 / 19 0 0.000 +0.53 0.000 9.0 0.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G2 T2 ×0.50 0.838 0.75 1.000 0.314 18 / 21 1 0.010 +0.21 0.012 8.6 3.2
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G3 T2 ×0.50 0.838 0.75 1.000 0.314 12 / 21 0 0.049 +0.21 0.057 8.6 14.7
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G4 T2 ×0.50 0.838 0.75 1.000 0.314 20 / 21 0 0.000 +0.21 0.000 8.6 0.0
Total 3.668 100.0 96

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 3.668.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.