REDSEC
EMEA

FANDOGH

Games
10
Cups
0
Trophies
0
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Redline · EMEABreakdown →
#36 370 ptsWorld #78 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #32 for 12 snapshots Top of the region
364 371 377 384 2026-10-10 — #34, 364 pts 2026-10-10 — #34, 364 pts 2026-10-10 — #34, 364 pts 2026-10-10 — #34, 364 pts 2026-10-10 — #34, 364 pts 2026-10-10 — #34, 364 pts 2026-10-10 — #34, 364 pts 2026-10-10 — #34, 364 pts 2026-10-10 — #34, 369 pts 2026-10-10 — #32, 373 pts 2026-10-10 — #32, 371 pts 2026-10-10 — #32, 368 pts 2026-10-10 — #32, 368 pts 2026-10-10 — #32, 368 pts 2026-10-10 — #32, 368 pts 2026-10-10 — #32, 368 pts 2026-10-10 — #32, 365 pts 2026-10-10 — #32, 370 pts 2026-10-10 — #32, 378 pts 2026-10-10 — #32, 378 pts 2026-10-10 — #32, 378 pts 2026-10-10 — #33, 381 pts 2026-10-10 — #34, 381 pts 2026-10-10 — #35, 381 pts 2026-10-10 — #34, 381 pts 2026-10-10 — #33, 381 pts 2026-10-10 — #34, 381 pts 2026-10-10 — #33, 381 pts 2026-10-10 — #36, 381 pts 2026-10-10 — #35, 381 pts 2026-10-10 — #36, 381 pts 2026-10-10 — #36, 381 pts 2026-10-10 — #36, 384 pts 2026-10-10 — #36, 384 pts 2026-10-10 — #36, 384 pts 2026-10-10 — #36, 384 pts 2026-10-10 — #36, 384 pts 2026-10-10 — #36, 384 pts 2026-10-10 — #36, 384 pts 2026-10-10 — #36, 384 pts 2026-10-10 — #36, 384 pts 2026-10-10 — #36, 370 pts 2026-10-10 — #36, 370 pts 2026-10-10 — #36, 370 pts 2026-10-10 — #36, 370 pts 2026-10-10 — #36, 370 pts 2026-10-10 — #36, 370 pts 2026-10-10 — #36, 370 pts 2026-10-10 — #36, 370 pts 2026-10-10 — #36, 370 pts 2026-10-11 — #36, 370 pts 2026-10-11 — #36, 370 pts 2026-10-11 — #36, 370 pts 2026-10-11 — #36, 370 pts 2026-10-11 — #36, 370 pts 2026-10-11 — #36, 370 pts 2026-10-11 — #36, 370 pts 2026-10-11 — #36, 370 pts 2026-10-11 — #36, 370 pts 2026-10-12 — #36, 370 pts
2026-10-102026-10-12

Redline breakdown for FANDOGH on 2026-10-12

EU #36 · 370 points

Lineup: AmirixoN · Evil-T · Hajitalebi · YouTube

Published
#36
370 pts
Rating
0.1278
369 pts recomputed
Depth
×0.963
EMEA
Counting
10
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1278 × 0.963 × 3000 = 369

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G1 T2 ×0.50 0.838 1.00 1.500 0.628 11 / 24 2 0.061 +0.96 0.120 13.0 45.3
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G2 T2 ×0.50 0.838 1.00 1.500 0.628 7 / 24 2 0.079 +0.96 0.146 13.0 54.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G1 T2 ×0.50 0.838 1.00 1.000 0.419 6 / 23 4 0.100 +0.14 0.109 8.7 27.3
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G2 T2 ×0.50 0.838 1.00 1.000 0.419 17 / 22 10 0.132 +0.20 0.146 8.7 36.7
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G3 T2 ×0.50 0.838 1.00 1.000 0.419 21 / 22 3 0.028 +0.20 0.034 8.7 8.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G4 T2 ×0.50 0.838 1.00 1.000 0.419 9 / 21 4 0.088 +0.23 0.101 8.7 25.4
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G1 T2 ×0.50 0.838 1.00 1.125 0.471 8 / 21 2 0.069 +0.59 0.102 9.8 28.7
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G2 T2 ×0.50 0.838 1.00 1.125 0.471 2 / 21 2 0.186 +0.59 0.238 9.8 67.4
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G3 T2 ×0.50 0.838 1.00 1.125 0.471 17 / 21 5 0.088 +0.59 0.126 9.8 35.7
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G4 T2 ×0.50 0.838 1.00 1.125 0.471 12 / 21 5 0.098 +0.60 0.139 9.8 39.2
Total 4.817 100.0 369

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0951. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 4.817.
  • Points: % × credited × 0.963 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.