REDSEC
APAC

FUHEN

Games
20
Cups
0
Trophies
0
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Redline · APACBreakdown →
#17 220 ptsWorld #148 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #15 for 2 snapshots Top of the region
220 231 242 253 2026-10-10 — #17, 247 pts 2026-10-10 — #17, 247 pts 2026-10-10 — #15, 249 pts 2026-10-10 — #16, 247 pts 2026-10-10 — #15, 253 pts 2026-10-10 — #18, 237 pts 2026-10-10 — #17, 239 pts 2026-10-10 — #17, 243 pts 2026-10-10 — #17, 243 pts 2026-10-10 — #17, 243 pts 2026-10-10 — #17, 243 pts 2026-10-10 — #17, 243 pts 2026-10-10 — #17, 243 pts 2026-10-10 — #17, 243 pts 2026-10-10 — #17, 243 pts 2026-10-10 — #17, 243 pts 2026-10-10 — #17, 243 pts 2026-10-10 — #17, 243 pts 2026-10-10 — #17, 238 pts 2026-10-10 — #17, 234 pts 2026-10-10 — #17, 229 pts 2026-10-10 — #17, 229 pts 2026-10-10 — #17, 229 pts 2026-10-10 — #17, 229 pts 2026-10-10 — #17, 229 pts 2026-10-10 — #17, 229 pts 2026-10-10 — #17, 229 pts 2026-10-10 — #17, 229 pts 2026-10-10 — #17, 229 pts 2026-10-10 — #17, 229 pts 2026-10-10 — #17, 229 pts 2026-10-10 — #17, 229 pts 2026-10-10 — #17, 229 pts 2026-10-10 — #17, 229 pts 2026-10-10 — #17, 229 pts 2026-10-10 — #17, 229 pts 2026-10-10 — #17, 229 pts 2026-10-10 — #17, 229 pts 2026-10-10 — #17, 229 pts 2026-10-10 — #17, 229 pts 2026-10-10 — #17, 229 pts 2026-10-10 — #17, 220 pts 2026-10-10 — #17, 220 pts 2026-10-10 — #17, 220 pts 2026-10-10 — #17, 220 pts 2026-10-10 — #17, 220 pts 2026-10-10 — #17, 220 pts 2026-10-10 — #17, 220 pts 2026-10-10 — #17, 220 pts 2026-10-10 — #17, 220 pts 2026-10-11 — #17, 220 pts 2026-10-11 — #17, 220 pts 2026-10-11 — #17, 220 pts 2026-10-11 — #17, 220 pts 2026-10-11 — #17, 220 pts 2026-10-11 — #17, 220 pts 2026-10-11 — #17, 220 pts 2026-10-11 — #17, 220 pts 2026-10-11 — #17, 220 pts 2026-10-12 — #17, 220 pts
2026-10-102026-10-12

Redline breakdown for FUHEN on 2026-10-12

AP #17 · 220 points

Lineup: Kosakanachan · Skynoko · inaba · rin_nnnnnnn11

Published
#17
220 pts
Rating
0.1196
220 pts recomputed
Depth
×0.612
APAC
Counting
20
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1196 × 0.612 × 3000 = 220

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Finals · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 16 / 24 7 0.096 +0.61 0.138 5.9 15.0
2026-10-10 Cash Cup #4 Finals · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 9 / 24 3 0.070 +0.61 0.105 5.9 11.5
2026-10-10 Cash Cup #4 Finals · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 5 / 24 6 0.123 +0.61 0.169 5.9 18.4
2026-10-10 Cash Cup #4 Finals · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 21 / 24 0 0.000 +0.61 0.000 5.9 0.0
2026-10-10 Cash Cup #4 Finals · Lobby 3 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 15 / 24 7 0.096 +0.61 0.138 5.9 15.0
2026-10-10 Cash Cup #4 Finals · Lobby 3 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 10 / 24 7 0.105 +0.61 0.148 5.9 16.1
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 12 / 22 2 0.066 +0.32 0.082 3.9 6.0
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 5 / 22 7 0.142 +0.32 0.166 3.9 12.0
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 10 / 22 1 0.057 +0.32 0.071 3.9 5.2
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 6 / 22 8 0.142 +0.32 0.166 3.9 12.0
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.500 0.700 16 / 24 0 0.035 +0.65 0.060 5.6 6.2
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.500 0.700 24 / 24 1 0.009 +0.65 0.019 5.6 1.9
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.500 0.700 22 / 23 6 0.055 +0.67 0.089 5.6 9.2
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.500 0.700 4 / 23 9 0.173 +0.67 0.232 5.6 23.9
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G5 T2 ×0.50 0.933 1.00 1.500 0.700 10 / 23 7 0.109 +0.67 0.158 5.6 16.3
2026-10-03 Cash Cup #3 Finals · Lobby 3 · G6 T2 ×0.50 0.933 1.00 1.500 0.700 10 / 23 5 0.091 +0.67 0.136 5.6 14.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 13 / 22 5 0.085 +0.11 0.091 3.7 6.3
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 3 / 21 3 0.167 +0.16 0.179 3.7 12.3
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 9 / 19 4 0.096 +0.23 0.109 3.7 7.5
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 12 / 20 9 0.143 +0.19 0.157 3.7 10.8
Total 12.465 100.0 220

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0949. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 12.465.
  • Points: % × credited × 0.612 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.