REDSEC
AMERICAS

Get Back Gang

Games
28
Cups
0
Trophies
0
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Redline · AmericasBreakdown →
#27 456 ptsWorld #51 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #21 for 3 snapshots Top of the region
401 431 462 492 2026-10-10 — #28, 426 pts 2026-10-10 — #28, 426 pts 2026-10-10 — #28, 426 pts 2026-10-10 — #28, 426 pts 2026-10-10 — #28, 426 pts 2026-10-10 — #28, 426 pts 2026-10-10 — #28, 426 pts 2026-10-10 — #28, 426 pts 2026-10-10 — #28, 426 pts 2026-10-10 — #28, 426 pts 2026-10-10 — #28, 426 pts 2026-10-10 — #28, 426 pts 2026-10-10 — #28, 426 pts 2026-10-10 — #28, 426 pts 2026-10-10 — #28, 426 pts 2026-10-10 — #28, 426 pts 2026-10-10 — #28, 426 pts 2026-10-10 — #28, 426 pts 2026-10-10 — #28, 417 pts 2026-10-10 — #28, 410 pts 2026-10-10 — #28, 401 pts 2026-10-10 — #28, 401 pts 2026-10-10 — #28, 401 pts 2026-10-10 — #28, 401 pts 2026-10-10 — #28, 401 pts 2026-10-10 — #28, 401 pts 2026-10-10 — #28, 401 pts 2026-10-10 — #28, 401 pts 2026-10-10 — #28, 401 pts 2026-10-10 — #28, 401 pts 2026-10-10 — #28, 401 pts 2026-10-10 — #28, 401 pts 2026-10-10 — #28, 401 pts 2026-10-10 — #25, 421 pts 2026-10-10 — #27, 425 pts 2026-10-10 — #24, 454 pts 2026-10-10 — #24, 451 pts 2026-10-10 — #24, 448 pts 2026-10-10 — #21, 471 pts 2026-10-10 — #21, 485 pts 2026-10-10 — #22, 489 pts 2026-10-10 — #22, 492 pts 2026-10-10 — #22, 492 pts 2026-10-10 — #21, 492 pts 2026-10-10 — #24, 483 pts 2026-10-10 — #26, 456 pts 2026-10-10 — #26, 456 pts 2026-10-10 — #26, 456 pts 2026-10-10 — #26, 468 pts 2026-10-10 — #26, 468 pts 2026-10-11 — #26, 444 pts 2026-10-11 — #25, 456 pts 2026-10-11 — #26, 453 pts 2026-10-11 — #27, 453 pts 2026-10-11 — #27, 453 pts 2026-10-11 — #27, 453 pts 2026-10-11 — #27, 456 pts 2026-10-11 — #27, 456 pts 2026-10-11 — #27, 456 pts 2026-10-12 — #27, 456 pts
2026-10-102026-10-12

Redline breakdown for Get Back Gang on 2026-10-12

AM #27 · 456 points

Lineup: BrokenSkiLLz V1 · Dominater076 · Ghost_H1Zero · Merk · O maxipoo O · ReynzoBenzo

Published
#27
456 pts
Rating
0.1516
455 pts recomputed
Depth
×1.000
AMERICAS
Counting
28
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1516 × 1.000 × 3000 = 455

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 2 / 22 9 0.245 +0.18 0.261 3.9 30.9
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 1 / 22 11 0.311 +0.18 0.328 3.9 38.8
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 2 / 21 12 0.284 +0.22 0.305 3.9 36.0
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 11 / 21 8 0.127 +0.22 0.143 3.9 16.9
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 13 / 23 3 0.064 +0.69 0.103 4.4 13.7
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 23 / 24 1 0.009 +0.76 0.022 4.4 2.9
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 3 / 23 2 0.145 +0.79 0.213 4.4 28.3
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 23 / 23 1 0.009 +0.79 0.023 4.4 3.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 4 / 22 17 0.255 -0.02 0.253 3.5 26.9
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 9 / 22 8 0.123 -0.04 0.120 3.5 12.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 20 / 20 5 0.051 +0.01 0.051 3.5 5.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 1 / 22 28 0.472 -0.04 0.469 3.5 49.7
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G1 T2 ×0.50 0.884 1.00 1.125 0.497 21 / 24 2 0.018 +0.69 0.035 4.0 4.2
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G2 T2 ×0.50 0.884 1.00 1.125 0.497 9 / 24 2 0.061 +0.69 0.100 4.0 11.9
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G3 T2 ×0.50 0.884 1.00 1.125 0.497 7 / 24 5 0.105 +0.69 0.155 4.0 18.5
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G4 T2 ×0.50 0.884 1.00 1.125 0.497 21 / 23 2 0.018 +0.72 0.038 4.0 4.5
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G1 T2 ×0.50 0.838 0.75 1.500 0.471 12 / 24 2 0.061 +1.00 0.123 3.8 14.0
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G2 T2 ×0.50 0.838 0.75 1.500 0.471 24 / 24 3 0.026 +1.00 0.065 3.8 7.4
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G3 T2 ×0.50 0.838 0.75 1.500 0.471 22 / 24 2 0.018 +1.00 0.048 3.8 5.5
2026-09-19 Cash Cup #1 Finals · Lobby 7 · G4 T2 ×0.50 0.838 0.75 1.500 0.471 24 / 24 0 0.000 +1.00 0.000 3.8 0.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G1 T2 ×0.50 0.838 0.75 1.000 0.314 6 / 22 9 0.151 +0.05 0.154 2.5 11.6
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G2 T2 ×0.50 0.838 0.75 1.000 0.314 7 / 22 11 0.170 +0.05 0.173 2.5 13.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G3 T2 ×0.50 0.838 0.75 1.000 0.314 17 / 22 3 0.066 +0.05 0.068 2.5 5.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G4 T2 ×0.50 0.838 0.75 1.000 0.314 1 / 22 16 0.358 +0.05 0.363 2.5 27.4
2026-09-19 Cash Cup #1 Round 2 · Lobby 6 · G1 T2 ×0.50 0.838 0.75 1.125 0.353 11 / 22 0 0.047 +0.62 0.076 2.8 6.4
2026-09-19 Cash Cup #1 Round 2 · Lobby 6 · G2 T2 ×0.50 0.838 0.75 1.125 0.353 14 / 23 14 0.164 +0.56 0.210 2.8 17.8
2026-09-19 Cash Cup #1 Round 2 · Lobby 6 · G3 T2 ×0.50 0.838 0.75 1.125 0.353 2 / 23 13 0.273 +0.56 0.327 2.8 27.7
2026-09-19 Cash Cup #1 Round 2 · Lobby 6 · G4 T2 ×0.50 0.838 0.75 1.125 0.353 7 / 23 7 0.127 +0.56 0.169 2.8 14.4
Total 12.497 100.0 455

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 12.497.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.