REDSEC
EMEA

GHOST

Games
12
Cups
0
Trophies
0
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Redline · EMEABreakdown →
#63 231 ptsWorld #139 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #57 for 12 snapshots Top of the region
228.0 232.0 236.0 240.0 2026-10-10 — #57, 228 pts 2026-10-10 — #57, 228 pts 2026-10-10 — #57, 228 pts 2026-10-10 — #57, 228 pts 2026-10-10 — #57, 228 pts 2026-10-10 — #57, 228 pts 2026-10-10 — #57, 228 pts 2026-10-10 — #57, 228 pts 2026-10-10 — #57, 234 pts 2026-10-10 — #57, 234 pts 2026-10-10 — #57, 234 pts 2026-10-10 — #58, 232 pts 2026-10-10 — #57, 232 pts 2026-10-10 — #58, 232 pts 2026-10-10 — #58, 232 pts 2026-10-10 — #58, 232 pts 2026-10-10 — #58, 232 pts 2026-10-10 — #58, 235 pts 2026-10-10 — #58, 240 pts 2026-10-10 — #58, 240 pts 2026-10-10 — #58, 237 pts 2026-10-10 — #58, 240 pts 2026-10-10 — #58, 240 pts 2026-10-10 — #59, 240 pts 2026-10-10 — #59, 240 pts 2026-10-10 — #59, 240 pts 2026-10-10 — #58, 240 pts 2026-10-10 — #59, 240 pts 2026-10-10 — #63, 240 pts 2026-10-10 — #63, 240 pts 2026-10-10 — #63, 240 pts 2026-10-10 — #63, 240 pts 2026-10-10 — #63, 240 pts 2026-10-10 — #63, 240 pts 2026-10-10 — #63, 240 pts 2026-10-10 — #63, 240 pts 2026-10-10 — #63, 240 pts 2026-10-10 — #63, 240 pts 2026-10-10 — #63, 240 pts 2026-10-10 — #63, 240 pts 2026-10-10 — #63, 240 pts 2026-10-10 — #63, 231 pts 2026-10-10 — #63, 231 pts 2026-10-10 — #63, 231 pts 2026-10-10 — #63, 231 pts 2026-10-10 — #63, 231 pts 2026-10-10 — #63, 231 pts 2026-10-10 — #63, 231 pts 2026-10-10 — #63, 231 pts 2026-10-10 — #63, 231 pts 2026-10-11 — #63, 231 pts 2026-10-11 — #63, 231 pts 2026-10-11 — #63, 231 pts 2026-10-11 — #63, 231 pts 2026-10-11 — #63, 231 pts 2026-10-11 — #63, 231 pts 2026-10-11 — #63, 231 pts 2026-10-11 — #63, 231 pts 2026-10-11 — #63, 231 pts 2026-10-12 — #63, 231 pts
2026-10-102026-10-12

Redline breakdown for GHOST on 2026-10-12

EU #63 · 231 points

Lineup: AlbusCZE · Bloodkingcz · TofiCZ_ · justvojtaa · vosaklada

Published
#63
231 pts
Rating
0.0798
230 pts recomputed
Depth
×0.963
EMEA
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0798 × 0.963 × 3000 = 230

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 21 / 21 1 0.010 +0.14 0.012 8.3 2.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 19 / 21 0 0.000 +0.14 0.000 8.3 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 10 / 21 5 0.098 +0.14 0.107 8.3 25.5
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 17 / 20 1 0.051 +0.19 0.059 8.3 14.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 21 / 24 0 0.000 +0.02 0.000 7.9 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 12 / 24 13 0.158 +0.02 0.159 7.9 36.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 6 / 23 6 0.118 +0.06 0.122 7.9 27.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 10 / 21 11 0.157 +0.12 0.166 7.9 37.7
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G1 T2 ×0.50 0.884 1.00 1.125 0.497 16 / 24 1 0.044 +0.60 0.070 8.8 18.0
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G2 T2 ×0.50 0.884 1.00 1.125 0.497 22 / 24 7 0.061 +0.60 0.094 8.8 23.9
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G3 T2 ×0.50 0.884 1.00 1.125 0.497 13 / 23 1 0.045 +0.65 0.075 8.8 19.1
2026-09-26 Cash Cup #2 Round 2 · Lobby 5 · G4 T2 ×0.50 0.884 1.00 1.125 0.497 22 / 23 7 0.064 +0.65 0.099 8.8 25.4
Total 5.623 100.0 230

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0951. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.623.
  • Points: % × credited × 0.963 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.