RosterSorted by RSR · career
PLAYER
xi_dommo1.04
2.00 K/G435 DMG/GRSR
PLAYER
Remcothegunner0.89
1.54 K/G356 DMG/GRSR
PLAYER
AimGap0.89
1.39 K/G304 DMG/GRSR
PLAYER
JP0.84
1.32 K/G398 DMG/GRSR
PLAYER
ArnoP120.77
0.75 K/G346 DMG/GRSR
PLAYER
mrXsal0.77
1.33 K/G359 DMG/GRSR
PLAYER
YT MccoLLL73170.63
1.10 K/G268 DMG/GRSR
PLAYER
Kleobas0.53
0.88 K/G187 DMG/GRSR
PLAYER
GigaTank940.37
0.17 K/G111 DMG/GRSR
Redline over time
60 snapshots · peak #31 for 2 snapshots
Top of the region
2026-10-102026-10-12
2026-10-102026-10-12
Redline breakdown for Gridlock on 2026-10-12
EU #41 · 341 pointsLineup: AimGap · ArnoP12 · GigaTank94 · JP · Kleobas · Remcothegunner · YT MccoLLL7317 · mrXsal · xi_dommo
Published
#41
341 pts
Rating
0.1182
341 pts recomputed
Depth
×0.963
EMEA
Counting
34
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.1182 × 0.963 × 3000 = 341
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-10 | Cash Cup #4 Finals · Lobby 7 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 23 / 24 | 1 | 0.009 | +1.00 | 0.029 | 4.2 | 3.5 |
| 2026-10-10 | Cash Cup #4 Finals · Lobby 7 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 15 / 24 | 2 | 0.053 | +1.00 | 0.110 | 4.2 | 13.3 |
| 2026-10-10 | Cash Cup #4 Finals · Lobby 7 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 11 / 24 | 4 | 0.079 | +1.00 | 0.149 | 4.2 | 18.1 |
| 2026-10-10 | Cash Cup #4 Finals · Lobby 7 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 14 / 24 | 6 | 0.088 | +1.00 | 0.161 | 4.2 | 19.5 |
| 2026-10-10 | Cash Cup #4 Finals · Lobby 7 · G5 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 20 / 24 | 4 | 0.035 | +1.00 | 0.081 | 4.2 | 9.8 |
| 2026-10-10 | Cash Cup #4 Finals · Lobby 7 · G6 | T2 ×0.50 | 0.985 | 1.00 | 1.500 | 0.739 | 9 / 24 | 2 | 0.061 | +1.00 | 0.123 | 4.2 | 15.0 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 3 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 10 / 23 | 9 | 0.127 | +0.13 | 0.136 | 2.8 | 11.0 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 3 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 3 / 23 | 9 | 0.209 | +0.13 | 0.220 | 2.8 | 17.8 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 3 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 23 / 23 | 0 | 0.000 | +0.13 | 0.000 | 2.8 | 0.0 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 3 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 4 / 23 | 7 | 0.155 | +0.13 | 0.165 | 2.8 | 13.3 |
| 2026-10-10 | Cash Cup #4 Round 2 · Lobby 5 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 3 / 24 | 13 | 0.237 | +0.70 | 0.305 | 3.1 | 27.7 |
| 2026-10-10 | Cash Cup #4 Round 2 · Lobby 5 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 3 / 24 | 9 | 0.202 | +0.70 | 0.267 | 3.1 | 24.3 |
| 2026-10-10 | Cash Cup #4 Round 2 · Lobby 5 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 8 / 24 | 2 | 0.061 | +0.70 | 0.100 | 3.1 | 9.1 |
| 2026-10-10 | Cash Cup #4 Round 2 · Lobby 5 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 21 / 24 | 1 | 0.009 | +0.70 | 0.020 | 3.1 | 1.8 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 18 / 21 | 7 | 0.069 | +0.12 | 0.074 | 2.7 | 5.7 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 7 / 21 | 7 | 0.137 | +0.12 | 0.146 | 2.7 | 11.2 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 6 / 21 | 8 | 0.147 | +0.12 | 0.156 | 2.7 | 11.9 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 1 / 19 | 8 | 0.319 | +0.14 | 0.332 | 2.7 | 25.5 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 10 / 24 | 0 | 0.044 | +0.55 | 0.067 | 3.0 | 5.8 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 7 / 23 | 5 | 0.109 | +0.56 | 0.149 | 3.0 | 12.8 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 7 / 23 | 3 | 0.091 | +0.56 | 0.127 | 3.0 | 11.0 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.125 | 0.525 | 14 / 20 | 5 | 0.092 | +0.68 | 0.138 | 3.0 | 11.9 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 21 / 23 | 6 | 0.055 | +0.14 | 0.061 | 2.5 | 4.4 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 5 / 24 | 1 | 0.079 | +0.13 | 0.086 | 2.5 | 6.2 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 10 / 24 | 5 | 0.088 | +0.13 | 0.095 | 2.5 | 6.9 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 10 / 24 | 3 | 0.070 | +0.13 | 0.077 | 2.5 | 5.6 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 20 / 24 | 4 | 0.035 | +0.48 | 0.053 | 2.8 | 4.3 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 13 / 24 | 4 | 0.070 | +0.48 | 0.097 | 2.8 | 7.9 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 23 / 24 | 4 | 0.035 | +0.48 | 0.053 | 2.8 | 4.3 |
| 2026-09-26 | Cash Cup #2 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.125 | 0.497 | 19 / 24 | 5 | 0.044 | +0.48 | 0.064 | 2.8 | 5.2 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G1 | T2 ×0.50 | 0.838 | 0.75 | 1.000 | 0.314 | 14 / 23 | 2 | 0.055 | +0.08 | 0.058 | 1.8 | 3.0 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G2 | T2 ×0.50 | 0.838 | 0.75 | 1.000 | 0.314 | 6 / 24 | 11 | 0.158 | +0.07 | 0.163 | 1.8 | 8.4 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G3 | T2 ×0.50 | 0.838 | 0.75 | 1.000 | 0.314 | 18 / 23 | 4 | 0.036 | +0.11 | 0.040 | 1.8 | 2.0 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G4 | T2 ×0.50 | 0.838 | 0.75 | 1.000 | 0.314 | 10 / 23 | 1 | 0.055 | +0.11 | 0.059 | 1.8 | 3.0 |
| Total | 17.595 | 100.0 | 341 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0951. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 17.595.
- Points: % × credited × 0.963 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.