REDSEC
EMEA

Hacoo

Games
8
Cups
0
Trophies
0
Share image
Redline · EMEABreakdown →
—
Unranked · a ranking needs 10 counting games in the last twelve months
RosterSorted by RSR · career

Redline breakdown for Hacoo on 2026-10-12

EU not ranked

Lineup: Abelico · CxmxronSixNine · Defcon_q_Hc · Geralon12 · raulrc_96

Published
—
not ranked
Rating
0.0787
227 pts if it were ranked
Depth
×0.963
EMEA
Counting
8
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0787 × 0.963 × 3000 = 227

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 13 / 24 5 0.079 +0.43 0.104 14.9 44.7
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 19 / 24 4 0.035 +0.43 0.050 14.9 21.7
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 4 / 24 4 0.123 +0.43 0.154 14.9 66.4
2026-10-10 Cash Cup #4 Round 1 · Lobby 1 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 18 / 24 1 0.009 +0.43 0.015 14.9 6.3
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G1 T2 ×0.50 0.884 0.75 1.000 0.332 11 / 19 3 0.085 +0.29 0.102 10.1 29.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G2 T2 ×0.50 0.884 0.75 1.000 0.332 13 / 19 1 0.053 +0.29 0.066 10.1 19.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G3 T2 ×0.50 0.884 0.75 1.000 0.332 8 / 19 6 0.117 +0.29 0.136 10.1 39.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G4 T2 ×0.50 0.884 0.75 1.000 0.332 18 / 18 0 0.000 +0.33 0.000 10.1 0.0
Total 3.296 100.0 227

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0951. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 3.296.
  • Points: % × credited × 0.963 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.