REDSEC
AMERICAS

HALCYON ELITE

Games
30
Cups
0
Trophies
0
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Redline · AmericasBreakdown →
#30 429 ptsWorld #58 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #25 for 1 snapshot Top of the region
404 421 439 456 2026-10-10 — #27, 429 pts 2026-10-10 — #27, 429 pts 2026-10-10 — #27, 429 pts 2026-10-10 — #27, 429 pts 2026-10-10 — #27, 429 pts 2026-10-10 — #27, 429 pts 2026-10-10 — #27, 429 pts 2026-10-10 — #27, 429 pts 2026-10-10 — #27, 429 pts 2026-10-10 — #27, 429 pts 2026-10-10 — #27, 429 pts 2026-10-10 — #27, 429 pts 2026-10-10 — #27, 429 pts 2026-10-10 — #27, 429 pts 2026-10-10 — #27, 429 pts 2026-10-10 — #27, 429 pts 2026-10-10 — #27, 429 pts 2026-10-10 — #27, 429 pts 2026-10-10 — #27, 420 pts 2026-10-10 — #27, 413 pts 2026-10-10 — #27, 404 pts 2026-10-10 — #27, 404 pts 2026-10-10 — #27, 404 pts 2026-10-10 — #27, 404 pts 2026-10-10 — #27, 404 pts 2026-10-10 — #27, 404 pts 2026-10-10 — #27, 404 pts 2026-10-10 — #27, 404 pts 2026-10-10 — #27, 404 pts 2026-10-10 — #27, 404 pts 2026-10-10 — #27, 404 pts 2026-10-10 — #27, 404 pts 2026-10-10 — #27, 404 pts 2026-10-10 — #28, 407 pts 2026-10-10 — #25, 433 pts 2026-10-10 — #26, 437 pts 2026-10-10 — #26, 437 pts 2026-10-10 — #26, 434 pts 2026-10-10 — #27, 425 pts 2026-10-10 — #27, 438 pts 2026-10-10 — #28, 444 pts 2026-10-10 — #28, 456 pts 2026-10-10 — #28, 456 pts 2026-10-10 — #27, 456 pts 2026-10-10 — #28, 441 pts 2026-10-10 — #29, 435 pts 2026-10-10 — #29, 435 pts 2026-10-10 — #29, 435 pts 2026-10-10 — #30, 423 pts 2026-10-10 — #30, 423 pts 2026-10-11 — #30, 426 pts 2026-10-11 — #29, 432 pts 2026-10-11 — #32, 432 pts 2026-10-11 — #31, 432 pts 2026-10-11 — #30, 432 pts 2026-10-11 — #30, 432 pts 2026-10-11 — #30, 429 pts 2026-10-11 — #30, 429 pts 2026-10-11 — #30, 429 pts 2026-10-12 — #30, 429 pts
2026-10-102026-10-12

Redline breakdown for HALCYON ELITE on 2026-10-12

AM #30 · 429 points

Lineup: Jeffreay · Kdrew 150ms · Razor_TK · alaricknt

Published
#30
429 pts
Rating
0.1435
430 pts recomputed
Depth
×1.000
AMERICAS
Counting
30
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1435 × 1.000 × 3000 = 430

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Round 1 · Lobby 4 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 2 / 23 20 0.336 +0.15 0.351 3.1 32.6
2026-10-10 Cash Cup #4 Round 1 · Lobby 4 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 16 / 22 9 0.123 +0.15 0.133 3.1 12.3
2026-10-10 Cash Cup #4 Round 1 · Lobby 4 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 14 / 22 5 0.085 +0.15 0.093 3.1 8.7
2026-10-10 Cash Cup #4 Round 1 · Lobby 4 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 8 / 22 16 0.198 +0.15 0.211 3.1 19.6
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 20 / 23 4 0.036 +0.70 0.065 3.5 6.8
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 16 / 24 2 0.053 +0.77 0.093 3.5 9.7
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 18 / 23 3 0.027 +0.79 0.056 3.5 5.8
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 19 / 23 10 0.091 +0.79 0.146 3.5 15.3
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 1 / 24 6 0.246 -0.12 0.236 2.9 20.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 1 / 24 17 0.342 -0.12 0.331 2.9 29.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 12 / 20 7 0.122 -0.00 0.122 2.9 10.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 1 / 19 16 0.404 +0.01 0.405 2.9 35.7
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 15 / 24 4 0.070 +0.38 0.091 3.3 9.0
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 9 / 24 12 0.149 +0.38 0.179 3.3 17.7
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 22 / 24 0 0.000 +0.38 0.000 3.3 0.0
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G4 T2 ×0.50 0.933 1.00 1.125 0.525 11 / 23 2 0.064 +0.41 0.084 3.3 8.3
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G1 T2 ×0.50 0.884 1.00 1.500 0.663 18 / 24 6 0.053 +1.00 0.110 4.2 13.8
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G2 T2 ×0.50 0.884 1.00 1.500 0.663 22 / 24 1 0.009 +1.00 0.029 4.2 3.6
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G3 T2 ×0.50 0.884 1.00 1.500 0.663 21 / 24 4 0.035 +1.00 0.081 4.2 10.2
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G4 T2 ×0.50 0.884 1.00 1.500 0.663 23 / 23 1 0.009 +1.00 0.029 4.2 3.7
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G5 T2 ×0.50 0.884 1.00 1.500 0.663 4 / 24 10 0.175 +1.00 0.271 4.2 33.9
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G6 T2 ×0.50 0.884 1.00 1.500 0.663 21 / 23 0 0.000 +1.00 0.000 4.2 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 1 / 21 17 0.382 +0.13 0.395 2.8 33.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 2 / 21 8 0.245 +0.13 0.257 2.8 21.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 13 / 22 7 0.104 +0.10 0.110 2.8 9.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 16 / 20 4 0.082 +0.10 0.087 2.8 7.2
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G1 T2 ×0.50 0.884 1.00 1.125 0.497 19 / 24 3 0.026 +0.59 0.045 3.1 4.2
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G2 T2 ×0.50 0.884 1.00 1.125 0.497 13 / 24 12 0.140 +0.59 0.187 3.1 17.6
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G3 T2 ×0.50 0.884 1.00 1.125 0.497 8 / 24 14 0.167 +0.59 0.217 3.1 20.4
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G4 T2 ×0.50 0.884 1.00 1.125 0.497 15 / 23 4 0.073 +0.58 0.106 3.1 10.0
Total 15.886 100.0 430

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 15.886.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.