REDSEC
AMERICAS

HighQ ALPHA

Games
13
Cups
0
Trophies
0
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Redline · AmericasBreakdown →
#10 630 ptsWorld #18 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #9 for 10 snapshots Top of the region
587 602 618 633 2026-10-10 — #10, 630 pts 2026-10-10 — #10, 630 pts 2026-10-10 — #10, 630 pts 2026-10-10 — #10, 630 pts 2026-10-10 — #10, 630 pts 2026-10-10 — #10, 630 pts 2026-10-10 — #10, 630 pts 2026-10-10 — #10, 630 pts 2026-10-10 — #10, 630 pts 2026-10-10 — #10, 630 pts 2026-10-10 — #10, 630 pts 2026-10-10 — #10, 630 pts 2026-10-10 — #10, 630 pts 2026-10-10 — #10, 630 pts 2026-10-10 — #10, 630 pts 2026-10-10 — #10, 630 pts 2026-10-10 — #10, 630 pts 2026-10-10 — #10, 630 pts 2026-10-10 — #10, 617 pts 2026-10-10 — #10, 606 pts 2026-10-10 — #10, 593 pts 2026-10-10 — #10, 593 pts 2026-10-10 — #10, 593 pts 2026-10-10 — #10, 593 pts 2026-10-10 — #10, 593 pts 2026-10-10 — #10, 593 pts 2026-10-10 — #10, 593 pts 2026-10-10 — #10, 593 pts 2026-10-10 — #10, 593 pts 2026-10-10 — #10, 593 pts 2026-10-10 — #10, 593 pts 2026-10-10 — #10, 593 pts 2026-10-10 — #10, 593 pts 2026-10-10 — #10, 587 pts 2026-10-10 — #10, 595 pts 2026-10-10 — #10, 599 pts 2026-10-10 — #10, 596 pts 2026-10-10 — #10, 596 pts 2026-10-10 — #10, 593 pts 2026-10-10 — #10, 608 pts 2026-10-10 — #10, 617 pts 2026-10-10 — #9, 621 pts 2026-10-10 — #9, 621 pts 2026-10-10 — #9, 624 pts 2026-10-10 — #9, 627 pts 2026-10-10 — #9, 630 pts 2026-10-10 — #9, 630 pts 2026-10-10 — #9, 630 pts 2026-10-10 — #9, 630 pts 2026-10-10 — #10, 633 pts 2026-10-11 — #10, 633 pts 2026-10-11 — #9, 630 pts 2026-10-11 — #9, 630 pts 2026-10-11 — #11, 633 pts 2026-10-11 — #11, 633 pts 2026-10-11 — #10, 630 pts 2026-10-11 — #10, 630 pts 2026-10-11 — #10, 630 pts 2026-10-11 — #10, 630 pts 2026-10-12 — #10, 630 pts
2026-10-102026-10-12

Redline breakdown for HighQ ALPHA on 2026-10-12

AM #10 · 630 points

Lineup: Chalbert · JSlayz_TTV

Published
#10
630 pts
Rating
0.2104
631 pts recomputed
Depth
×1.000
AMERICAS
Counting
13
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.2104 × 1.000 × 3000 = 631

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G1 T2 ×0.50 0.884 0.50 1.500 0.332 14 / 24 5 0.079 +1.00 0.149 10.0 44.8
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G2 T2 ×0.50 0.884 0.50 1.500 0.332 21 / 24 0 0.000 +1.00 0.000 10.0 0.0
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G3 T2 ×0.50 0.884 0.50 1.500 0.332 23 / 24 1 0.009 +1.00 0.029 10.0 8.6
2026-09-26 Cash Cup #2 Finals · Lobby 7 · G5 T2 ×0.50 0.884 0.50 1.500 0.332 24 / 24 0 0.000 +1.00 0.000 10.0 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G1 T2 ×0.50 0.884 0.50 1.000 0.221 9 / 21 11 0.157 +0.10 0.164 6.7 32.9
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G2 T2 ×0.50 0.884 0.50 1.000 0.221 1 / 21 23 0.441 +0.10 0.450 6.7 90.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G3 T2 ×0.50 0.884 0.50 1.000 0.221 1 / 22 25 0.443 +0.07 0.449 6.7 90.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 3 · G4 T2 ×0.50 0.884 0.50 1.000 0.221 2 / 20 23 0.408 +0.06 0.413 6.7 82.8
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G1 T2 ×0.50 0.884 0.50 1.125 0.249 12 / 24 14 0.167 +0.56 0.214 7.5 48.2
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G2 T2 ×0.50 0.884 0.50 1.125 0.249 5 / 24 20 0.246 +0.56 0.299 7.5 67.3
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G3 T2 ×0.50 0.884 0.50 1.125 0.249 2 / 24 14 0.272 +0.56 0.326 7.5 73.4
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G4 T2 ×0.50 0.884 0.50 1.125 0.249 2 / 23 19 0.327 +0.55 0.381 7.5 85.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G1 T2 ×0.50 0.838 0.25 1.000 0.105 11 / 24 4 0.079 -0.07 0.076 3.2 7.2
Total 3.309 100.0 631

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 3.309.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.