RosterSorted by RSR · career
Redline breakdown for JonQ on 2026-10-12
AM not rankedLineup: Atlas · Sir_cheeks818
Published
—
not ranked
Rating
0.1068
320 pts if it were ranked
Depth
×1.000
AMERICAS
Counting
8
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.1068 × 1.000 × 3000 = 320
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G1 | T2 ×0.50 | 0.933 | 0.50 | 1.000 | 0.233 | 21 / 24 | 1 | 0.009 | -0.10 | 0.008 | 11.8 | 2.7 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G2 | T2 ×0.50 | 0.933 | 0.50 | 1.000 | 0.233 | 18 / 24 | 5 | 0.044 | -0.10 | 0.041 | 11.8 | 14.3 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G3 | T2 ×0.50 | 0.933 | 0.50 | 1.000 | 0.233 | 1 / 20 | 12 | 0.347 | +0.02 | 0.349 | 11.8 | 123.1 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G4 | T2 ×0.50 | 0.933 | 0.50 | 1.000 | 0.233 | 10 / 19 | 9 | 0.149 | +0.04 | 0.151 | 11.8 | 53.5 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G1 | T2 ×0.50 | 0.933 | 0.50 | 1.125 | 0.262 | 19 / 24 | 4 | 0.035 | +0.52 | 0.054 | 13.2 | 21.5 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G2 | T2 ×0.50 | 0.933 | 0.50 | 1.125 | 0.262 | 12 / 24 | 7 | 0.105 | +0.52 | 0.141 | 13.2 | 56.0 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G3 | T2 ×0.50 | 0.933 | 0.50 | 1.125 | 0.262 | 19 / 23 | 0 | 0.000 | +0.54 | 0.000 | 13.2 | 0.0 |
| 2026-10-03 | Cash Cup #3 Round 2 · Lobby 5 · G4 | T2 ×0.50 | 0.933 | 0.50 | 1.125 | 0.262 | 7 / 19 | 1 | 0.085 | +0.61 | 0.124 | 13.2 | 49.1 |
| Total | 1.983 | 100.0 | 320 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 1.983.
- Points: % × credited × 1.000 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.