RosterSorted by RSR · career
Redline breakdown for Juice Army on 2026-10-12
AM not rankedLineup: DEMON__1980 · DonkSauce3122
Published
—
not ranked
Rating
0.0378
113 pts if it were ranked
Depth
×1.000
AMERICAS
Counting
8
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0378 × 1.000 × 3000 = 113
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 3 · G1 | T2 ×0.50 | 0.985 | 0.50 | 1.000 | 0.246 | 8 / 22 | 0 | 0.047 | +0.15 | 0.053 | 17.0 | 27.0 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 3 · G2 | T2 ×0.50 | 0.985 | 0.50 | 1.000 | 0.246 | 9 / 23 | 0 | 0.045 | +0.11 | 0.049 | 17.0 | 25.1 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 3 · G3 | T2 ×0.50 | 0.985 | 0.50 | 1.000 | 0.246 | 22 / 23 | 0 | 0.000 | +0.11 | 0.000 | 17.0 | 0.0 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 3 · G4 | T2 ×0.50 | 0.985 | 0.50 | 1.000 | 0.246 | 7 / 23 | 1 | 0.073 | +0.11 | 0.078 | 17.0 | 39.7 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G1 | T2 ×0.50 | 0.933 | 0.25 | 1.000 | 0.117 | 18 / 24 | 0 | 0.000 | -0.07 | 0.000 | 8.0 | 0.0 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G2 | T2 ×0.50 | 0.933 | 0.25 | 1.000 | 0.117 | 16 / 24 | 0 | 0.035 | -0.07 | 0.033 | 8.0 | 8.0 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G3 | T2 ×0.50 | 0.933 | 0.25 | 1.000 | 0.117 | 20 / 20 | 0 | 0.000 | +0.06 | 0.000 | 8.0 | 0.0 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G4 | T2 ×0.50 | 0.933 | 0.25 | 1.000 | 0.117 | 9 / 19 | 0 | 0.053 | +0.08 | 0.056 | 8.0 | 13.6 |
| Total | 1.451 | 100.0 | 113 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 1.451.
- Points: % × credited × 1.000 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.