RosterSorted by RSR · career
Redline over time
60 snapshots · peak #74 for 10 snapshots
Top of the region
2026-10-102026-10-12
2026-10-102026-10-12
Redline breakdown for Jupiler on 2026-10-12
EU #85 · 130 pointsLineup: BlackOut__26 · Jolindien1 · Piccin303 · Stefannecy1976 · Syst-m_G · Tobby84_ · gllm-vn
Published
#85
130 pts
Rating
0.0453
131 pts recomputed
Depth
×0.963
EMEA
Counting
20
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0453 × 0.963 × 3000 = 131
We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 3 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 9 / 23 | 2 | 0.064 | +0.17 | 0.072 | 5.4 | 11.1 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 3 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 8 / 23 | 1 | 0.055 | +0.17 | 0.062 | 5.4 | 9.6 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 3 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 22 / 23 | 0 | 0.000 | +0.17 | 0.000 | 5.4 | 0.0 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 3 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 12 / 23 | 1 | 0.055 | +0.17 | 0.062 | 5.4 | 9.6 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G1 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 14 / 21 | 0 | 0.039 | +0.16 | 0.045 | 5.1 | 6.6 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G2 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 17 / 20 | 0 | 0.041 | +0.22 | 0.049 | 5.1 | 7.2 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G3 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 18 / 24 | 0 | 0.000 | +0.09 | 0.000 | 5.1 | 0.0 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 4 · G4 | T2 ×0.50 | 0.933 | 1.00 | 1.000 | 0.467 | 18 / 20 | 0 | 0.000 | +0.22 | 0.000 | 5.1 | 0.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 9 / 23 | 0 | 0.045 | +0.18 | 0.052 | 4.8 | 7.3 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 22 / 24 | 0 | 0.000 | +0.17 | 0.000 | 4.8 | 0.0 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 18 / 24 | 2 | 0.018 | +0.17 | 0.021 | 4.8 | 2.9 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.884 | 1.00 | 1.000 | 0.442 | 20 / 24 | 2 | 0.018 | +0.17 | 0.021 | 4.8 | 2.9 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G1 | T2 ×0.50 | 0.838 | 1.00 | 1.000 | 0.419 | 15 / 23 | 7 | 0.100 | +0.12 | 0.107 | 4.6 | 14.1 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G2 | T2 ×0.50 | 0.838 | 1.00 | 1.000 | 0.419 | 23 / 24 | 2 | 0.018 | +0.10 | 0.019 | 4.6 | 2.6 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G3 | T2 ×0.50 | 0.838 | 1.00 | 1.000 | 0.419 | 10 / 23 | 4 | 0.082 | +0.14 | 0.089 | 4.6 | 11.8 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 4 · G4 | T2 ×0.50 | 0.838 | 1.00 | 1.000 | 0.419 | 4 / 23 | 5 | 0.136 | +0.14 | 0.146 | 4.6 | 19.3 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.838 | 1.00 | 1.125 | 0.471 | 11 / 21 | 0 | 0.049 | +0.60 | 0.077 | 5.1 | 11.4 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.838 | 1.00 | 1.125 | 0.471 | 17 / 21 | 1 | 0.049 | +0.60 | 0.077 | 5.1 | 11.4 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.838 | 1.00 | 1.125 | 0.471 | 19 / 19 | 0 | 0.000 | +0.60 | 0.000 | 5.1 | 0.0 |
| 2026-09-19 | Cash Cup #1 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.838 | 1.00 | 1.125 | 0.471 | 19 / 19 | 1 | 0.011 | +0.60 | 0.021 | 5.1 | 3.1 |
| Total | 9.164 | 100.0 | 131 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0951. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 9.164.
- Points: % × credited × 0.963 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.