REDSEC
EMEA

Kitsed

Games
16
Cups
0
Trophies
0
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Redline · EMEABreakdown →
#84 136 ptsWorld #193 of 216 · no move
RosterSorted by RSR · career
Redline over time 49 snapshots · peak #69 for 5 snapshots Top of the region
135 151 167 183 2026-10-10 — #69, 174 pts 2026-10-10 — #70, 174 pts 2026-10-10 — #71, 174 pts 2026-10-10 — #70, 174 pts 2026-10-10 — #70, 177 pts 2026-10-10 — #69, 177 pts 2026-10-10 — #69, 179 pts 2026-10-10 — #69, 183 pts 2026-10-10 — #69, 183 pts 2026-10-10 — #72, 171 pts 2026-10-10 — #73, 171 pts 2026-10-10 — #77, 153 pts 2026-10-10 — #79, 153 pts 2026-10-10 — #79, 150 pts 2026-10-10 — #81, 135 pts 2026-10-10 — #81, 135 pts 2026-10-10 — #80, 141 pts 2026-10-10 — #84, 141 pts 2026-10-10 — #84, 141 pts 2026-10-10 — #84, 141 pts 2026-10-10 — #84, 141 pts 2026-10-10 — #84, 141 pts 2026-10-10 — #84, 141 pts 2026-10-10 — #84, 141 pts 2026-10-10 — #84, 141 pts 2026-10-10 — #84, 141 pts 2026-10-10 — #84, 141 pts 2026-10-10 — #84, 141 pts 2026-10-10 — #84, 141 pts 2026-10-10 — #84, 141 pts 2026-10-10 — #84, 136 pts 2026-10-10 — #84, 136 pts 2026-10-10 — #84, 136 pts 2026-10-10 — #84, 136 pts 2026-10-10 — #84, 136 pts 2026-10-10 — #84, 136 pts 2026-10-10 — #84, 136 pts 2026-10-10 — #84, 136 pts 2026-10-10 — #84, 136 pts 2026-10-11 — #84, 136 pts 2026-10-11 — #84, 136 pts 2026-10-11 — #84, 136 pts 2026-10-11 — #84, 136 pts 2026-10-11 — #84, 136 pts 2026-10-11 — #84, 136 pts 2026-10-11 — #84, 136 pts 2026-10-11 — #84, 136 pts 2026-10-11 — #84, 136 pts 2026-10-12 — #84, 136 pts
2026-10-102026-10-12

Redline breakdown for Kitsed on 2026-10-12

EU #84 · 136 points

Lineup: Sonnipoiss · Tehnobo · kapten_karl · marken

Published
#84
136 pts
Rating
0.0470
136 pts recomputed
Depth
×0.963
EMEA
Counting
16
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0470 × 0.963 × 3000 = 136

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Round 1 · Lobby 4 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 7 / 24 0 0.061 +0.10 0.066 6.3 12.0
2026-10-10 Cash Cup #4 Round 1 · Lobby 4 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 6 / 24 4 0.096 +0.10 0.102 6.3 18.6
2026-10-10 Cash Cup #4 Round 1 · Lobby 4 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 18 / 24 7 0.061 +0.10 0.066 6.3 12.0
2026-10-10 Cash Cup #4 Round 1 · Lobby 4 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 18 / 24 1 0.009 +0.10 0.010 6.3 1.8
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 22 / 24 3 0.026 +0.74 0.051 7.1 10.5
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 22 / 24 0 0.000 +0.74 0.000 7.1 0.0
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 21 / 24 2 0.018 +0.74 0.037 7.1 7.5
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 22 / 24 0 0.000 +0.74 0.000 7.1 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 5 / 22 3 0.104 +0.18 0.115 6.0 19.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 19 / 21 0 0.000 +0.20 0.000 6.0 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 14 / 21 5 0.088 +0.20 0.100 6.0 17.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 16 / 21 1 0.049 +0.20 0.057 6.0 9.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 10 / 23 1 0.055 +0.07 0.057 5.7 9.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 17 / 23 4 0.073 +0.07 0.076 5.7 12.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 21 / 23 0 0.000 +0.07 0.000 5.7 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 23 / 23 3 0.027 +0.07 0.029 5.7 4.7
Total 7.819 100.0 136

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0951. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 7.819.
  • Points: % × credited × 0.963 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.