RosterSorted by RSR · career
Redline breakdown for KLS on 2026-10-12
EU not rankedLineup: KLS_KallasH · KLS_Moutmout · KLS_Ombrasse
Published
—
not ranked
Rating
0.0369
107 pts if it were ranked
Depth
×0.963
EMEA
Counting
8
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0369 × 0.963 × 3000 = 107
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.985 | 0.75 | 1.000 | 0.369 | 20 / 23 | 0 | 0.000 | +0.05 | 0.000 | 19.0 | 0.0 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.985 | 0.75 | 1.000 | 0.369 | 24 / 23 | 1 | 0.009 | +0.05 | 0.010 | 19.0 | 5.3 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.985 | 0.75 | 1.000 | 0.369 | 11 / 23 | 4 | 0.082 | +0.05 | 0.085 | 19.0 | 46.4 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.985 | 0.75 | 1.000 | 0.369 | 8 / 22 | 1 | 0.057 | +0.08 | 0.060 | 19.0 | 33.0 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G1 | T2 ×0.50 | 0.933 | 0.25 | 1.000 | 0.117 | 21 / 22 | 0 | 0.000 | +0.18 | 0.000 | 6.0 | 0.0 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G2 | T2 ×0.50 | 0.933 | 0.25 | 1.000 | 0.117 | 9 / 21 | 0 | 0.049 | +0.20 | 0.057 | 6.0 | 9.9 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G3 | T2 ×0.50 | 0.933 | 0.25 | 1.000 | 0.117 | 16 / 21 | 1 | 0.049 | +0.20 | 0.057 | 6.0 | 9.9 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G4 | T2 ×0.50 | 0.933 | 0.25 | 1.000 | 0.117 | 18 / 21 | 1 | 0.010 | +0.20 | 0.012 | 6.0 | 2.2 |
| Total | 1.944 | 100.0 | 107 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0951. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 1.944.
- Points: % × credited × 0.963 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.