REDSEC
EMEA

KURDISTAN

Games
14
Cups
0
Trophies
0
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Redline · EMEABreakdown →
#45 324 ptsWorld #101 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #40 for 6 snapshots Top of the region
317 323 330 336 2026-10-10 — #41, 317 pts 2026-10-10 — #41, 317 pts 2026-10-10 — #41, 317 pts 2026-10-10 — #41, 317 pts 2026-10-10 — #41, 317 pts 2026-10-10 — #41, 317 pts 2026-10-10 — #41, 317 pts 2026-10-10 — #41, 317 pts 2026-10-10 — #40, 323 pts 2026-10-10 — #40, 324 pts 2026-10-10 — #41, 324 pts 2026-10-10 — #41, 321 pts 2026-10-10 — #42, 324 pts 2026-10-10 — #42, 321 pts 2026-10-10 — #42, 321 pts 2026-10-10 — #41, 321 pts 2026-10-10 — #40, 321 pts 2026-10-10 — #40, 326 pts 2026-10-10 — #40, 333 pts 2026-10-10 — #40, 333 pts 2026-10-10 — #41, 333 pts 2026-10-10 — #41, 336 pts 2026-10-10 — #41, 336 pts 2026-10-10 — #41, 336 pts 2026-10-10 — #42, 336 pts 2026-10-10 — #42, 336 pts 2026-10-10 — #42, 336 pts 2026-10-10 — #41, 336 pts 2026-10-10 — #44, 336 pts 2026-10-10 — #44, 336 pts 2026-10-10 — #45, 333 pts 2026-10-10 — #45, 336 pts 2026-10-10 — #45, 336 pts 2026-10-10 — #45, 336 pts 2026-10-10 — #45, 336 pts 2026-10-10 — #45, 336 pts 2026-10-10 — #45, 336 pts 2026-10-10 — #45, 336 pts 2026-10-10 — #45, 336 pts 2026-10-10 — #45, 336 pts 2026-10-10 — #45, 336 pts 2026-10-10 — #45, 324 pts 2026-10-10 — #45, 324 pts 2026-10-10 — #45, 324 pts 2026-10-10 — #45, 324 pts 2026-10-10 — #45, 324 pts 2026-10-10 — #45, 324 pts 2026-10-10 — #45, 324 pts 2026-10-10 — #45, 324 pts 2026-10-10 — #45, 324 pts 2026-10-11 — #45, 324 pts 2026-10-11 — #45, 324 pts 2026-10-11 — #45, 324 pts 2026-10-11 — #45, 324 pts 2026-10-11 — #45, 324 pts 2026-10-11 — #45, 324 pts 2026-10-11 — #45, 324 pts 2026-10-11 — #45, 324 pts 2026-10-11 — #45, 324 pts 2026-10-12 — #45, 324 pts
2026-10-102026-10-12

Redline breakdown for KURDISTAN on 2026-10-12

EU #45 · 324 points

Lineup: DrRABATi · Drudii · Paywand 67 · R3NWAR · RNA · salman

Published
#45
324 pts
Rating
0.1118
323 pts recomputed
Depth
×0.963
EMEA
Counting
14
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1118 × 0.963 × 3000 = 323

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 4 / 24 2 0.105 +0.00 0.105 6.9 21.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 14 / 24 5 0.079 +0.00 0.079 6.9 15.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 14 / 23 11 0.136 +0.05 0.140 6.9 28.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 17 / 21 5 0.088 +0.11 0.094 6.9 18.9
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G1 T2 ×0.50 0.884 1.00 1.125 0.497 6 / 24 1 0.070 +0.49 0.097 7.8 21.9
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G2 T2 ×0.50 0.884 1.00 1.125 0.497 6 / 24 6 0.114 +0.49 0.149 7.8 33.5
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G3 T2 ×0.50 0.884 1.00 1.125 0.497 3 / 24 2 0.140 +0.49 0.178 7.8 40.2
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G4 T2 ×0.50 0.884 1.00 1.125 0.497 14 / 24 4 0.070 +0.49 0.097 7.8 21.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G1 T2 ×0.50 0.838 1.00 1.000 0.419 6 / 18 1 0.089 +0.20 0.100 6.6 19.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G2 T2 ×0.50 0.838 1.00 1.000 0.419 2 / 18 0 0.189 +0.20 0.205 6.6 39.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G3 T2 ×0.50 0.838 1.00 1.000 0.419 9 / 16 0 0.061 +0.18 0.069 6.6 13.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G4 T2 ×0.50 0.838 1.00 1.000 0.419 7 / 16 0 0.085 +0.18 0.095 6.6 18.1
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G3 T2 ×0.50 0.838 1.00 1.125 0.471 15 / 21 3 0.069 +0.60 0.102 7.4 21.9
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G4 T2 ×0.50 0.838 1.00 1.125 0.471 19 / 21 3 0.029 +0.61 0.050 7.4 10.7
Total 6.375 100.0 323

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0951. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 6.375.
  • Points: % × credited × 0.963 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.