RosterSorted by RSR · career
Redline breakdown for LA BOZO TEAM on 2026-10-12
EU not rankedLineup: Brothaa · InspectorCloset · MaKa · ZaiiN
Published
—
not ranked
Rating
0.1986
574 pts if it were ranked
Depth
×0.963
EMEA
Counting
8
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.1986 × 0.963 × 3000 = 574
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 11 / 23 | 19 | 0.218 | -0.03 | 0.216 | 11.8 | 73.5 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 3 / 23 | 14 | 0.255 | -0.03 | 0.252 | 11.8 | 85.8 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 7 / 23 | 15 | 0.200 | -0.03 | 0.198 | 11.8 | 67.3 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 1 / 22 | 24 | 0.434 | +0.00 | 0.434 | 11.8 | 147.6 |
| 2026-10-10 | Cash Cup #4 Round 2 · Lobby 6 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 14 / 24 | 2 | 0.053 | +0.62 | 0.083 | 13.2 | 31.8 |
| 2026-10-10 | Cash Cup #4 Round 2 · Lobby 6 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 6 / 24 | 9 | 0.140 | +0.62 | 0.191 | 13.2 | 72.9 |
| 2026-10-10 | Cash Cup #4 Round 2 · Lobby 6 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 13 / 23 | 5 | 0.082 | +0.67 | 0.124 | 13.2 | 47.5 |
| 2026-10-10 | Cash Cup #4 Round 2 · Lobby 6 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 13 / 23 | 5 | 0.082 | +0.67 | 0.124 | 13.2 | 47.5 |
| Total | 4.185 | 100.0 | 574 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0951. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 4.185.
- Points: % × credited × 0.963 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.