REDSEC
AMERICAS

LaMafia

Games
22
Cups
0
Trophies
0
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Redline · AmericasBreakdown →
#38 369 ptsWorld #79 of 216 · no move
RosterSorted by RSR · career
Redline over time 24 snapshots · peak #32 for 6 snapshots Top of the region
314 346 379 411 2026-10-10 — #38, 320 pts 2026-10-10 — #40, 314 pts 2026-10-10 — #38, 331 pts 2026-10-10 — #39, 341 pts 2026-10-10 — #39, 343 pts 2026-10-10 — #36, 372 pts 2026-10-10 — #36, 372 pts 2026-10-10 — #35, 387 pts 2026-10-10 — #33, 390 pts 2026-10-10 — #32, 411 pts 2026-10-10 — #32, 411 pts 2026-10-10 — #32, 399 pts 2026-10-10 — #32, 402 pts 2026-10-10 — #32, 393 pts 2026-10-11 — #32, 393 pts 2026-10-11 — #33, 387 pts 2026-10-11 — #38, 372 pts 2026-10-11 — #40, 357 pts 2026-10-11 — #42, 348 pts 2026-10-11 — #42, 348 pts 2026-10-11 — #38, 369 pts 2026-10-11 — #38, 369 pts 2026-10-11 — #38, 369 pts 2026-10-12 — #38, 369 pts
2026-10-102026-10-12

Redline breakdown for LaMafia on 2026-10-12

AM #38 · 369 points

Lineup: Colondor0319 · Tutankamon6 · Zelou · lPasionDcr7 · zSgt-Private

Published
#38
369 pts
Rating
0.1234
370 pts recomputed
Depth
×1.000
AMERICAS
Counting
22
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1234 × 1.000 × 3000 = 370

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 15 / 24 3 0.061 +1.00 0.123 6.1 22.4
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 20 / 24 3 0.026 +1.00 0.065 6.1 11.9
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 24 / 24 2 0.018 +1.00 0.048 6.1 8.8
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 24 / 24 4 0.035 +1.00 0.081 6.1 14.8
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 21 / 23 6 0.055 +1.00 0.113 6.1 20.5
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 3 / 22 2 0.151 +1.00 0.242 6.1 44.1
2026-10-10 Cash Cup #4 Round 1 · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 5 / 22 8 0.151 +0.11 0.159 4.0 19.3
2026-10-10 Cash Cup #4 Round 1 · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 19 / 23 6 0.055 +0.06 0.057 4.0 6.9
2026-10-10 Cash Cup #4 Round 1 · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 4 / 23 9 0.173 +0.06 0.178 4.0 21.5
2026-10-10 Cash Cup #4 Round 1 · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 4 / 23 13 0.209 +0.06 0.214 4.0 26.0
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 12 / 24 7 0.105 +0.69 0.156 4.5 21.2
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 7 / 24 8 0.132 +0.69 0.187 4.5 25.5
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 11 / 23 2 0.064 +0.74 0.106 4.5 14.4
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 10 / 23 2 0.064 +0.74 0.106 4.5 14.4
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G1 T2 ×0.50 0.838 1.00 1.000 0.419 7 / 22 3 0.094 +0.12 0.102 3.4 10.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G2 T2 ×0.50 0.838 1.00 1.000 0.419 5 / 21 5 0.127 +0.16 0.138 3.4 14.3
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G3 T2 ×0.50 0.838 1.00 1.000 0.419 7 / 21 5 0.118 +0.16 0.128 3.4 13.2
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G4 T2 ×0.50 0.838 1.00 1.000 0.419 12 / 21 6 0.108 +0.16 0.118 3.4 12.1
2026-09-19 Cash Cup #1 Round 2 · Lobby 6 · G1 T2 ×0.50 0.838 1.00 1.125 0.471 17 / 22 3 0.066 +0.64 0.102 3.9 11.8
2026-09-19 Cash Cup #1 Round 2 · Lobby 6 · G2 T2 ×0.50 0.838 1.00 1.125 0.471 16 / 23 1 0.045 +0.57 0.071 3.9 8.2
2026-09-19 Cash Cup #1 Round 2 · Lobby 6 · G3 T2 ×0.50 0.838 1.00 1.125 0.471 9 / 23 5 0.091 +0.57 0.128 3.9 14.8
2026-09-19 Cash Cup #1 Round 2 · Lobby 6 · G4 T2 ×0.50 0.838 1.00 1.125 0.471 12 / 23 4 0.082 +0.57 0.117 3.9 13.6
Total 12.176 100.0 370

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 12.176.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.