REDSEC
AMERICAS

LG4Gaming

Games
12
Cups
0
Trophies
0
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Redline · AmericasBreakdown →
#79 126 ptsWorld #198 of 216 · no move
RosterSorted by RSR · career
Redline over time 24 snapshots · peak #72 for 3 snapshots Top of the region
114 120 125 131 2026-10-10 — #73, 117 pts 2026-10-10 — #74, 114 pts 2026-10-10 — #72, 126 pts 2026-10-10 — #72, 129 pts 2026-10-10 — #72, 131 pts 2026-10-10 — #74, 123 pts 2026-10-10 — #74, 123 pts 2026-10-10 — #74, 123 pts 2026-10-10 — #74, 123 pts 2026-10-10 — #75, 126 pts 2026-10-10 — #75, 126 pts 2026-10-10 — #75, 126 pts 2026-10-10 — #75, 126 pts 2026-10-10 — #75, 126 pts 2026-10-11 — #75, 126 pts 2026-10-11 — #75, 123 pts 2026-10-11 — #78, 126 pts 2026-10-11 — #79, 126 pts 2026-10-11 — #79, 123 pts 2026-10-11 — #79, 126 pts 2026-10-11 — #79, 126 pts 2026-10-11 — #79, 126 pts 2026-10-11 — #79, 126 pts 2026-10-12 — #79, 126 pts
2026-10-102026-10-12

Redline breakdown for LG4Gaming on 2026-10-12

AM #79 · 126 points

Lineup: BlueangelGaming_ · G4-Bad-Fear · LaChata_Gaming · Papichilajoodien · SuperXaviPR · Wsanabria17

Published
#79
126 pts
Rating
0.0417
125 pts recomputed
Depth
×1.000
AMERICAS
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0417 × 1.000 × 3000 = 125

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Round 1 · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 22 / 22 1 0.009 +0.15 0.011 9.1 3.1
2026-10-10 Cash Cup #4 Round 1 · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 8 / 23 0 0.045 +0.10 0.049 9.1 13.4
2026-10-10 Cash Cup #4 Round 1 · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 13 / 23 5 0.082 +0.10 0.087 9.1 23.8
2026-10-10 Cash Cup #4 Round 1 · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 23 / 23 1 0.009 +0.10 0.010 9.1 2.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 17 / 22 5 0.085 +0.38 0.107 8.2 26.2
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 19 / 19 0 0.000 +0.55 0.000 8.2 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 15 / 18 3 0.078 +0.58 0.113 8.2 27.6
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 17 / 19 1 0.053 +0.53 0.078 8.2 19.2
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G1 T2 ×0.50 0.838 1.00 1.000 0.419 20 / 24 0 0.000 +0.35 0.000 7.7 0.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G2 T2 ×0.50 0.838 1.00 1.000 0.419 19 / 23 3 0.027 +0.40 0.039 7.7 9.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G3 T2 ×0.50 0.838 1.00 1.000 0.419 22 / 22 0 0.000 +0.42 0.000 7.7 0.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G4 T2 ×0.50 0.838 1.00 1.000 0.419 20 / 22 0 0.000 +0.42 0.000 7.7 0.0
Total 5.413 100.0 125

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.413.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.