REDSEC
AMERICAS

Los compares

Games
12
Cups
0
Trophies
0
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Redline · AmericasBreakdown →
#67 207 ptsWorld #157 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #55 for 35 snapshots Top of the region
191 196 202 207 2026-10-10 — #55, 204 pts 2026-10-10 — #55, 204 pts 2026-10-10 — #55, 204 pts 2026-10-10 — #55, 204 pts 2026-10-10 — #55, 204 pts 2026-10-10 — #55, 204 pts 2026-10-10 — #55, 204 pts 2026-10-10 — #55, 204 pts 2026-10-10 — #55, 204 pts 2026-10-10 — #55, 204 pts 2026-10-10 — #55, 204 pts 2026-10-10 — #55, 204 pts 2026-10-10 — #55, 204 pts 2026-10-10 — #55, 204 pts 2026-10-10 — #55, 204 pts 2026-10-10 — #55, 204 pts 2026-10-10 — #55, 204 pts 2026-10-10 — #55, 204 pts 2026-10-10 — #55, 200 pts 2026-10-10 — #55, 196 pts 2026-10-10 — #55, 192 pts 2026-10-10 — #55, 192 pts 2026-10-10 — #55, 192 pts 2026-10-10 — #55, 192 pts 2026-10-10 — #55, 192 pts 2026-10-10 — #55, 192 pts 2026-10-10 — #55, 192 pts 2026-10-10 — #55, 192 pts 2026-10-10 — #55, 192 pts 2026-10-10 — #55, 192 pts 2026-10-10 — #55, 192 pts 2026-10-10 — #55, 192 pts 2026-10-10 — #55, 192 pts 2026-10-10 — #55, 192 pts 2026-10-10 — #55, 195 pts 2026-10-10 — #58, 197 pts 2026-10-10 — #60, 194 pts 2026-10-10 — #62, 191 pts 2026-10-10 — #62, 191 pts 2026-10-10 — #62, 197 pts 2026-10-10 — #62, 200 pts 2026-10-10 — #62, 198 pts 2026-10-10 — #62, 198 pts 2026-10-10 — #62, 201 pts 2026-10-10 — #62, 201 pts 2026-10-10 — #63, 204 pts 2026-10-10 — #63, 204 pts 2026-10-10 — #63, 204 pts 2026-10-10 — #63, 204 pts 2026-10-10 — #63, 207 pts 2026-10-11 — #63, 207 pts 2026-10-11 — #63, 204 pts 2026-10-11 — #66, 204 pts 2026-10-11 — #67, 207 pts 2026-10-11 — #67, 207 pts 2026-10-11 — #67, 207 pts 2026-10-11 — #67, 207 pts 2026-10-11 — #67, 207 pts 2026-10-11 — #67, 207 pts 2026-10-12 — #67, 207 pts
2026-10-102026-10-12

Redline breakdown for Los compares on 2026-10-12

AM #67 · 207 points

Lineup: Chuchin1720 · RavenGOCA · Rodriguez · Sikario _503

Published
#67
207 pts
Rating
0.0687
206 pts recomputed
Depth
×1.000
AMERICAS
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0687 × 1.000 × 3000 = 206

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 13 / 22 1 0.047 +0.02 0.048 9.6 13.9
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 11 / 22 0 0.047 +0.01 0.047 9.6 13.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 3 / 20 6 0.204 +0.06 0.209 9.6 60.3
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 15 / 22 1 0.047 +0.01 0.047 9.6 13.7
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G1 T2 ×0.50 0.884 1.00 1.125 0.497 18 / 24 0 0.000 +0.62 0.000 10.8 0.0
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G2 T2 ×0.50 0.884 1.00 1.125 0.497 11 / 24 0 0.044 +0.62 0.071 10.8 23.2
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G3 T2 ×0.50 0.884 1.00 1.125 0.497 11 / 24 3 0.070 +0.62 0.106 10.8 34.4
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G4 T2 ×0.50 0.884 1.00 1.125 0.497 22 / 23 3 0.027 +0.62 0.047 10.8 15.4
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G1 T2 ×0.50 0.838 0.50 1.000 0.209 9 / 22 2 0.066 +0.15 0.073 4.6 10.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G2 T2 ×0.50 0.838 0.50 1.000 0.209 16 / 21 1 0.049 +0.19 0.056 4.6 7.7
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G3 T2 ×0.50 0.838 0.50 1.000 0.209 21 / 21 2 0.020 +0.19 0.024 4.6 3.2
2026-09-19 Cash Cup #1 Round 1 · Lobby 4 · G4 T2 ×0.50 0.838 0.50 1.000 0.209 8 / 21 2 0.069 +0.19 0.078 4.6 10.6
Total 4.595 100.0 206

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 4.595.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.