REDSEC
AMERICAS

MEXChronic

Games
14
Cups
0
Trophies
0
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Redline · AmericasBreakdown →
#42 339 ptsWorld #92 of 216 · no move
RosterSorted by RSR · career
Redline over time 8 snapshots · peak #29 for 1 snapshot Top of the region
339 373 407 441 2026-10-11 — #29, 441 pts 2026-10-11 — #36, 390 pts 2026-10-11 — #35, 399 pts 2026-10-11 — #38, 369 pts 2026-10-11 — #42, 339 pts 2026-10-11 — #42, 339 pts 2026-10-11 — #42, 339 pts 2026-10-12 — #42, 339 pts
2026-10-112026-10-12

Redline breakdown for MEXChronic on 2026-10-12

AM #42 · 339 points

Lineup: GrandeMx · Monky496 · TkToKFlakoAJ · ponchodiaz2

Published
#42
339 pts
Rating
0.1125
338 pts recomputed
Depth
×1.000
AMERICAS
Counting
14
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1125 × 1.000 × 3000 = 338

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 12 / 24 3 0.070 +1.00 0.136 8.6 35.1
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 21 / 24 5 0.044 +1.00 0.096 8.6 24.6
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 18 / 24 0 0.000 +1.00 0.000 8.6 0.0
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 15 / 24 6 0.088 +1.00 0.161 8.6 41.4
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 19 / 23 1 0.009 +1.00 0.029 8.6 7.6
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 21 / 22 0 0.000 +1.00 0.000 8.6 0.0
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 12 / 22 5 0.094 +0.50 0.127 5.7 21.8
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 16 / 20 3 0.071 +0.55 0.103 5.7 17.6
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 1 / 20 9 0.316 +0.62 0.378 5.7 64.7
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 21 / 20 3 0.031 +0.61 0.052 5.7 8.9
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 5 / 23 4 0.109 +0.71 0.162 6.4 31.2
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 12 / 24 5 0.088 +0.78 0.141 6.4 27.2
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 21 / 23 2 0.018 +0.81 0.041 6.4 7.9
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 7 / 23 13 0.182 +0.81 0.257 6.4 49.5
Total 8.616 100.0 338

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 8.616.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.