REDSEC
AMERICAS

Misclick Militia

Games
11
Cups
0
Trophies
0
Share image
Redline · AmericasBreakdown →
#62 243 ptsWorld #134 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #50 for 34 snapshots Top of the region
228 233 238 243 2026-10-10 — #50, 243 pts 2026-10-10 — #50, 243 pts 2026-10-10 — #50, 243 pts 2026-10-10 — #50, 243 pts 2026-10-10 — #50, 243 pts 2026-10-10 — #50, 243 pts 2026-10-10 — #50, 243 pts 2026-10-10 — #50, 243 pts 2026-10-10 — #50, 243 pts 2026-10-10 — #50, 243 pts 2026-10-10 — #50, 243 pts 2026-10-10 — #50, 243 pts 2026-10-10 — #50, 243 pts 2026-10-10 — #50, 243 pts 2026-10-10 — #50, 243 pts 2026-10-10 — #50, 243 pts 2026-10-10 — #50, 243 pts 2026-10-10 — #50, 243 pts 2026-10-10 — #50, 238 pts 2026-10-10 — #50, 234 pts 2026-10-10 — #50, 229 pts 2026-10-10 — #50, 229 pts 2026-10-10 — #50, 229 pts 2026-10-10 — #50, 229 pts 2026-10-10 — #50, 229 pts 2026-10-10 — #50, 229 pts 2026-10-10 — #50, 229 pts 2026-10-10 — #50, 229 pts 2026-10-10 — #50, 229 pts 2026-10-10 — #50, 229 pts 2026-10-10 — #50, 229 pts 2026-10-10 — #50, 229 pts 2026-10-10 — #50, 229 pts 2026-10-10 — #50, 231 pts 2026-10-10 — #51, 232 pts 2026-10-10 — #54, 234 pts 2026-10-10 — #56, 231 pts 2026-10-10 — #57, 228 pts 2026-10-10 — #57, 228 pts 2026-10-10 — #57, 235 pts 2026-10-10 — #57, 236 pts 2026-10-10 — #57, 237 pts 2026-10-10 — #57, 237 pts 2026-10-10 — #57, 240 pts 2026-10-10 — #57, 240 pts 2026-10-10 — #58, 243 pts 2026-10-10 — #58, 243 pts 2026-10-10 — #58, 243 pts 2026-10-10 — #58, 243 pts 2026-10-10 — #58, 243 pts 2026-10-11 — #58, 240 pts 2026-10-11 — #58, 240 pts 2026-10-11 — #61, 243 pts 2026-10-11 — #62, 243 pts 2026-10-11 — #62, 240 pts 2026-10-11 — #62, 243 pts 2026-10-11 — #62, 243 pts 2026-10-11 — #62, 243 pts 2026-10-11 — #62, 243 pts 2026-10-12 — #62, 243 pts
2026-10-102026-10-12

Redline breakdown for Misclick Militia on 2026-10-12

AM #62 · 243 points

Lineup: GravityXIII · MysticEdge03 · SkitZ · Survivor1113 · Xec151

Published
#62
243 pts
Rating
0.0807
242 pts recomputed
Depth
×1.000
AMERICAS
Counting
11
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0807 × 1.000 × 3000 = 242

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 15 / 23 7 0.100 +0.18 0.111 9.0 29.9
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 4 / 21 14 0.235 +0.27 0.259 9.0 69.7
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 15 / 21 6 0.098 +0.27 0.115 9.0 30.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 12 / 21 5 0.098 +0.27 0.115 9.0 30.8
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 23 / 24 2 0.018 +0.41 0.027 10.1 8.0
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 19 / 24 1 0.009 +0.41 0.014 10.1 4.3
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 24 / 24 0 0.000 +0.41 0.000 10.1 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 20 / 23 7 0.064 +0.22 0.074 8.5 18.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 18 / 24 0 0.000 +0.18 0.000 8.5 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 10 / 24 8 0.114 +0.18 0.126 8.5 32.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 16 / 24 3 0.061 +0.18 0.070 8.5 17.8
Total 5.209 100.0 242

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.209.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.