REDSEC
EMEA

MTFam

Games
24
Cups
0
Trophies
0
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Redline · EMEABreakdown →
#53 272 ptsWorld #126 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #43 for 9 snapshots Top of the region
272 286 301 315 2026-10-10 — #43, 300 pts 2026-10-10 — #43, 300 pts 2026-10-10 — #43, 300 pts 2026-10-10 — #43, 300 pts 2026-10-10 — #43, 300 pts 2026-10-10 — #43, 300 pts 2026-10-10 — #43, 300 pts 2026-10-10 — #43, 300 pts 2026-10-10 — #43, 306 pts 2026-10-10 — #45, 290 pts 2026-10-10 — #45, 290 pts 2026-10-10 — #47, 287 pts 2026-10-10 — #47, 287 pts 2026-10-10 — #47, 287 pts 2026-10-10 — #44, 301 pts 2026-10-10 — #44, 301 pts 2026-10-10 — #46, 298 pts 2026-10-10 — #46, 303 pts 2026-10-10 — #45, 315 pts 2026-10-10 — #45, 315 pts 2026-10-10 — #45, 312 pts 2026-10-10 — #47, 294 pts 2026-10-10 — #50, 279 pts 2026-10-10 — #50, 279 pts 2026-10-10 — #50, 279 pts 2026-10-10 — #50, 276 pts 2026-10-10 — #50, 276 pts 2026-10-10 — #49, 282 pts 2026-10-10 — #53, 282 pts 2026-10-10 — #53, 282 pts 2026-10-10 — #53, 282 pts 2026-10-10 — #53, 282 pts 2026-10-10 — #53, 282 pts 2026-10-10 — #53, 282 pts 2026-10-10 — #53, 282 pts 2026-10-10 — #53, 282 pts 2026-10-10 — #53, 282 pts 2026-10-10 — #53, 282 pts 2026-10-10 — #53, 282 pts 2026-10-10 — #53, 282 pts 2026-10-10 — #53, 282 pts 2026-10-10 — #53, 272 pts 2026-10-10 — #53, 272 pts 2026-10-10 — #53, 272 pts 2026-10-10 — #53, 272 pts 2026-10-10 — #53, 272 pts 2026-10-10 — #53, 272 pts 2026-10-10 — #53, 272 pts 2026-10-10 — #53, 272 pts 2026-10-10 — #53, 272 pts 2026-10-11 — #53, 272 pts 2026-10-11 — #53, 272 pts 2026-10-11 — #53, 272 pts 2026-10-11 — #53, 272 pts 2026-10-11 — #53, 272 pts 2026-10-11 — #53, 272 pts 2026-10-11 — #53, 272 pts 2026-10-11 — #53, 272 pts 2026-10-11 — #53, 272 pts 2026-10-12 — #53, 272 pts
2026-10-102026-10-12

Redline breakdown for MTFam on 2026-10-12

EU #53 · 272 points

Lineup: Akoji · Dark Ice1827 · Dark_skyy18 · Stunner23sof · iRKaM_Haze

Published
#53
272 pts
Rating
0.0943
273 pts recomputed
Depth
×0.963
EMEA
Counting
24
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0943 × 0.963 × 3000 = 273

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 21 / 23 1 0.009 +0.02 0.009 4.1 1.1
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 12 / 23 3 0.073 +0.02 0.074 4.1 8.8
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 6 / 23 12 0.173 +0.02 0.175 4.1 20.9
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 15 / 22 9 0.123 +0.05 0.126 4.1 15.1
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 18 / 24 1 0.009 +0.71 0.020 4.7 2.7
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 23 / 24 1 0.009 +0.71 0.020 4.7 2.7
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 9 / 24 2 0.061 +0.71 0.101 4.7 13.6
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 10 / 24 0 0.044 +0.71 0.077 4.7 10.3
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 19 / 21 0 0.000 +0.14 0.000 3.9 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 17 / 21 8 0.118 +0.14 0.127 3.9 14.3
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 11 / 21 4 0.088 +0.14 0.096 3.9 10.8
2026-10-03 Cash Cup #3 Round 1 · Lobby 1 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 7 / 20 5 0.122 +0.18 0.135 3.9 15.3
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 22 / 24 1 0.009 +0.56 0.017 4.4 2.2
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 4 / 23 7 0.155 +0.57 0.202 4.4 25.7
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 20 / 23 0 0.000 +0.57 0.000 4.4 0.0
2026-10-03 Cash Cup #3 Round 2 · Lobby 5 · G4 T2 ×0.50 0.933 1.00 1.125 0.525 7 / 20 2 0.092 +0.69 0.139 4.4 17.7
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 19 / 24 7 0.061 +0.01 0.062 3.7 6.6
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 3 / 24 8 0.193 +0.01 0.194 3.7 20.8
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 15 / 23 2 0.055 +0.06 0.057 3.7 6.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 3 / 21 7 0.206 +0.12 0.215 3.7 23.1
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G1 T2 ×0.50 0.884 1.00 1.125 0.497 9 / 24 4 0.079 +0.49 0.108 4.2 13.0
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G2 T2 ×0.50 0.884 1.00 1.125 0.497 8 / 24 4 0.079 +0.49 0.108 4.2 13.0
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G3 T2 ×0.50 0.884 1.00 1.125 0.497 21 / 24 2 0.018 +0.49 0.029 4.2 3.5
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G4 T2 ×0.50 0.884 1.00 1.125 0.497 3 / 24 5 0.167 +0.49 0.208 4.2 25.1
Total 11.908 100.0 273

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0951. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 11.908.
  • Points: % × credited × 0.963 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.