REDSEC
AMERICAS

Mustard Men

Games
12
Cups
0
Trophies
0
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Redline · AmericasBreakdown →
#50 285 ptsWorld #116 of 216 · no move
RosterSorted by RSR · career
Redline over time 15 snapshots · peak #47 for 1 snapshot Top of the region
246 260 274 288 2026-10-10 — #51, 282 pts 2026-10-10 — #51, 282 pts 2026-10-10 — #57, 246 pts 2026-10-10 — #57, 246 pts 2026-10-10 — #51, 273 pts 2026-10-11 — #51, 273 pts 2026-10-11 — #47, 285 pts 2026-10-11 — #50, 288 pts 2026-10-11 — #51, 285 pts 2026-10-11 — #52, 285 pts 2026-10-11 — #52, 285 pts 2026-10-11 — #50, 285 pts 2026-10-11 — #50, 285 pts 2026-10-11 — #50, 285 pts 2026-10-12 — #50, 285 pts
2026-10-102026-10-12

Redline breakdown for Mustard Men on 2026-10-12

AM #50 · 285 points

Lineup: Jaaysinz · RODNEY_JABLONSKI · Rob_Reloads · Ty Foo

Published
#50
285 pts
Rating
0.0954
286 pts recomputed
Depth
×1.000
AMERICAS
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0954 × 1.000 × 3000 = 286

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Round 1 · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 2 / 22 9 0.245 +0.12 0.256 8.4 64.6
2026-10-10 Cash Cup #4 Round 1 · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 3 / 23 7 0.191 +0.08 0.197 8.4 49.7
2026-10-10 Cash Cup #4 Round 1 · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 12 / 23 9 0.127 +0.08 0.132 8.4 33.4
2026-10-10 Cash Cup #4 Round 1 · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 19 / 23 5 0.045 +0.08 0.048 8.4 12.2
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 20 / 24 2 0.018 +0.71 0.036 9.5 10.2
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 21 / 24 1 0.009 +0.71 0.020 9.5 5.7
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 23 / 23 0 0.000 +0.75 0.000 9.5 0.0
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 13 / 23 8 0.109 +0.75 0.165 9.5 46.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G1 T2 ×0.50 0.838 1.00 1.000 0.419 4 / 24 8 0.158 +0.33 0.183 7.1 39.3
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G2 T2 ×0.50 0.838 1.00 1.000 0.419 23 / 23 0 0.000 +0.38 0.000 7.1 0.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G3 T2 ×0.50 0.838 1.00 1.000 0.419 16 / 22 3 0.066 +0.39 0.086 7.1 18.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G4 T2 ×0.50 0.838 1.00 1.000 0.419 18 / 22 2 0.019 +0.39 0.028 7.1 6.0
Total 5.860 100.0 286

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.860.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.