RosterSorted by RSR · career
Redline breakdown for NAG4 CHEF on 2026-10-12
AP not rankedLineup: NAG4-Dandy · TriCkz · raveuu
Published
—
not ranked
Rating
0.0905
166 pts if it were ranked
Depth
×0.612
APAC
Counting
8
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0905 × 0.612 × 3000 = 166
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 16 / 23 | 1 | 0.045 | +0.18 | 0.052 | 15.3 | 14.7 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 22 / 22 | 4 | 0.038 | +0.22 | 0.045 | 15.3 | 12.7 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 4 / 22 | 7 | 0.160 | +0.22 | 0.178 | 15.3 | 49.9 |
| 2026-09-26 | Cash Cup #2 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.884 | 0.75 | 1.000 | 0.332 | 5 / 21 | 4 | 0.118 | +0.26 | 0.135 | 15.3 | 38.1 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G1 | T2 ×0.50 | 0.838 | 0.50 | 1.000 | 0.209 | 15 / 24 | 5 | 0.079 | +0.17 | 0.088 | 9.7 | 15.6 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G2 | T2 ×0.50 | 0.838 | 0.50 | 1.000 | 0.209 | 19 / 22 | 0 | 0.000 | +0.23 | 0.000 | 9.7 | 0.0 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G3 | T2 ×0.50 | 0.838 | 0.50 | 1.000 | 0.209 | 18 / 21 | 9 | 0.088 | +0.28 | 0.104 | 9.7 | 18.5 |
| 2026-09-19 | Cash Cup #1 Round 1 · Lobby 2 · G4 | T2 ×0.50 | 0.838 | 0.50 | 1.000 | 0.209 | 12 / 21 | 3 | 0.078 | +0.28 | 0.093 | 9.7 | 16.6 |
| Total | 2.164 | 100.0 | 166 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0949. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 2.164.
- Points: % × credited × 0.612 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.