REDSEC
AMERICAS

Nightmare Logic

Games
22
Cups
0
Trophies
0
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#48 312 ptsWorld #106 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #34 for 34 snapshots Top of the region
306 322 338 354 2026-10-10 — #34, 354 pts 2026-10-10 — #34, 354 pts 2026-10-10 — #34, 354 pts 2026-10-10 — #34, 354 pts 2026-10-10 — #34, 354 pts 2026-10-10 — #34, 354 pts 2026-10-10 — #34, 354 pts 2026-10-10 — #34, 354 pts 2026-10-10 — #34, 354 pts 2026-10-10 — #34, 354 pts 2026-10-10 — #34, 354 pts 2026-10-10 — #34, 354 pts 2026-10-10 — #34, 354 pts 2026-10-10 — #34, 354 pts 2026-10-10 — #34, 354 pts 2026-10-10 — #34, 354 pts 2026-10-10 — #34, 354 pts 2026-10-10 — #34, 354 pts 2026-10-10 — #34, 347 pts 2026-10-10 — #34, 341 pts 2026-10-10 — #34, 333 pts 2026-10-10 — #34, 333 pts 2026-10-10 — #34, 333 pts 2026-10-10 — #34, 333 pts 2026-10-10 — #34, 333 pts 2026-10-10 — #34, 333 pts 2026-10-10 — #34, 333 pts 2026-10-10 — #34, 333 pts 2026-10-10 — #34, 333 pts 2026-10-10 — #34, 333 pts 2026-10-10 — #34, 333 pts 2026-10-10 — #34, 333 pts 2026-10-10 — #34, 333 pts 2026-10-10 — #34, 333 pts 2026-10-10 — #35, 326 pts 2026-10-10 — #36, 328 pts 2026-10-10 — #37, 325 pts 2026-10-10 — #39, 320 pts 2026-10-10 — #39, 314 pts 2026-10-10 — #40, 323 pts 2026-10-10 — #40, 328 pts 2026-10-10 — #40, 342 pts 2026-10-10 — #40, 342 pts 2026-10-10 — #39, 330 pts 2026-10-10 — #39, 330 pts 2026-10-10 — #42, 324 pts 2026-10-10 — #42, 324 pts 2026-10-10 — #45, 318 pts 2026-10-10 — #45, 318 pts 2026-10-10 — #45, 306 pts 2026-10-11 — #44, 306 pts 2026-10-11 — #44, 315 pts 2026-10-11 — #47, 315 pts 2026-10-11 — #48, 315 pts 2026-10-11 — #48, 315 pts 2026-10-11 — #48, 312 pts 2026-10-11 — #48, 312 pts 2026-10-11 — #48, 312 pts 2026-10-11 — #48, 312 pts 2026-10-12 — #48, 312 pts
2026-10-102026-10-12

Redline breakdown for Nightmare Logic on 2026-10-12

AM #48 · 312 points

Lineup: BigPapaNando · IcyEuro · Tiger-McBadass · Venstrati

Published
#48
312 pts
Rating
0.1042
313 pts recomputed
Depth
×1.000
AMERICAS
Counting
22
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1042 × 1.000 × 3000 = 313

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Round 1 · Lobby 4 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 17 / 23 0 0.036 +0.17 0.042 4.0 5.0
2026-10-10 Cash Cup #4 Round 1 · Lobby 4 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 7 / 22 2 0.085 +0.17 0.094 4.0 11.3
2026-10-10 Cash Cup #4 Round 1 · Lobby 4 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 15 / 22 4 0.075 +0.17 0.084 4.0 10.1
2026-10-10 Cash Cup #4 Round 1 · Lobby 4 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 16 / 22 13 0.160 +0.17 0.174 4.0 20.8
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 23 / 24 4 0.035 +0.70 0.063 4.5 8.5
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 13 / 24 1 0.044 +0.70 0.076 4.5 10.2
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 18 / 23 4 0.036 +0.75 0.067 4.5 9.1
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 23 / 23 3 0.027 +0.75 0.053 4.5 7.2
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G1 T2 ×0.50 0.933 1.00 1.500 0.700 23 / 24 1 0.009 +0.88 0.025 5.7 4.2
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G2 T2 ×0.50 0.933 1.00 1.500 0.700 20 / 24 3 0.026 +0.88 0.059 5.7 10.0
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G3 T2 ×0.50 0.933 1.00 1.500 0.700 22 / 24 2 0.018 +0.88 0.043 5.7 7.3
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G4 T2 ×0.50 0.933 1.00 1.500 0.700 17 / 24 4 0.070 +0.88 0.126 5.7 21.5
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G5 T2 ×0.50 0.933 1.00 1.500 0.700 19 / 24 6 0.053 +0.88 0.101 5.7 17.2
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G6 T2 ×0.50 0.933 1.00 1.500 0.700 24 / 24 1 0.009 +0.88 0.025 5.7 4.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 11 / 23 6 0.100 -0.05 0.097 3.8 11.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 20 / 23 4 0.036 -0.05 0.035 3.8 4.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 9 / 23 7 0.109 -0.05 0.106 3.8 12.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 12 / 22 10 0.142 -0.03 0.140 3.8 15.8
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 2 / 24 8 0.219 +0.40 0.255 4.2 32.6
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G2 T2 ×0.50 0.933 1.00 1.125 0.525 18 / 24 8 0.070 +0.40 0.092 4.2 11.7
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G3 T2 ×0.50 0.933 1.00 1.125 0.525 16 / 24 12 0.140 +0.40 0.171 4.2 21.8
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G4 T2 ×0.50 0.933 1.00 1.125 0.525 1 / 23 23 0.409 +0.43 0.450 4.2 57.4
Total 12.349 100.0 313

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 12.349.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.