REDSEC
EMEA

Old Generation

Games
25
Cups
0
Trophies
0
Share image
Redline · EMEABreakdown →
#60 240 ptsWorld #136 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #53 for 3 snapshots Top of the region
237.0 241.0 245.0 249.0 2026-10-10 — #54, 245 pts 2026-10-10 — #54, 245 pts 2026-10-10 — #54, 245 pts 2026-10-10 — #54, 245 pts 2026-10-10 — #54, 245 pts 2026-10-10 — #54, 245 pts 2026-10-10 — #54, 245 pts 2026-10-10 — #54, 245 pts 2026-10-10 — #53, 245 pts 2026-10-10 — #53, 246 pts 2026-10-10 — #53, 246 pts 2026-10-10 — #54, 243 pts 2026-10-10 — #56, 237 pts 2026-10-10 — #56, 237 pts 2026-10-10 — #56, 237 pts 2026-10-10 — #55, 240 pts 2026-10-10 — #55, 240 pts 2026-10-10 — #55, 244 pts 2026-10-10 — #55, 249 pts 2026-10-10 — #56, 246 pts 2026-10-10 — #56, 243 pts 2026-10-10 — #56, 246 pts 2026-10-10 — #56, 246 pts 2026-10-10 — #57, 246 pts 2026-10-10 — #57, 249 pts 2026-10-10 — #57, 246 pts 2026-10-10 — #56, 246 pts 2026-10-10 — #56, 246 pts 2026-10-10 — #60, 246 pts 2026-10-10 — #60, 246 pts 2026-10-10 — #60, 246 pts 2026-10-10 — #60, 246 pts 2026-10-10 — #60, 249 pts 2026-10-10 — #60, 249 pts 2026-10-10 — #60, 249 pts 2026-10-10 — #60, 249 pts 2026-10-10 — #60, 249 pts 2026-10-10 — #60, 249 pts 2026-10-10 — #60, 249 pts 2026-10-10 — #60, 249 pts 2026-10-10 — #60, 249 pts 2026-10-10 — #60, 240 pts 2026-10-10 — #60, 240 pts 2026-10-10 — #60, 240 pts 2026-10-10 — #60, 240 pts 2026-10-10 — #60, 240 pts 2026-10-10 — #60, 240 pts 2026-10-10 — #60, 240 pts 2026-10-10 — #60, 240 pts 2026-10-10 — #60, 240 pts 2026-10-11 — #60, 240 pts 2026-10-11 — #60, 240 pts 2026-10-11 — #60, 240 pts 2026-10-11 — #60, 240 pts 2026-10-11 — #60, 240 pts 2026-10-11 — #60, 240 pts 2026-10-11 — #60, 240 pts 2026-10-11 — #60, 240 pts 2026-10-11 — #60, 240 pts 2026-10-12 — #60, 240 pts
2026-10-102026-10-12

Redline breakdown for Old Generation on 2026-10-12

EU #60 · 240 points

Lineup: Bimmer540 · Kaasie026 · RoYaL_Flush4 · Sonix 4 reaL · TXC FrozZyy · iG crazyB10n1cz

Published
#60
240 pts
Rating
0.0826
239 pts recomputed
Depth
×0.963
EMEA
Counting
25
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0826 × 0.963 × 3000 = 239

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Round 1 · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 11 / 23 0 0.045 +0.15 0.051 4.2 6.2
2026-10-10 Cash Cup #4 Round 1 · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 16 / 23 0 0.036 +0.15 0.041 4.2 5.0
2026-10-10 Cash Cup #4 Round 1 · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 8 / 23 6 0.100 +0.15 0.109 4.2 13.3
2026-10-10 Cash Cup #4 Round 1 · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 11 / 23 0 0.045 +0.15 0.051 4.2 6.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G1 T2 ×0.50 0.933 1.00 1.000 0.467 6 / 21 7 0.137 +0.14 0.147 4.0 17.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G2 T2 ×0.50 0.933 1.00 1.000 0.467 8 / 21 5 0.098 +0.14 0.106 4.0 12.3
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G3 T2 ×0.50 0.933 1.00 1.000 0.467 16 / 21 4 0.078 +0.14 0.086 4.0 9.9
2026-10-03 Cash Cup #3 Round 1 · Lobby 2 · G4 T2 ×0.50 0.933 1.00 1.000 0.467 16 / 19 3 0.074 +0.16 0.083 4.0 9.6
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G1 T2 ×0.50 0.933 1.00 1.125 0.525 18 / 23 0 0.000 +0.59 0.000 4.5 0.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 22 / 24 2 0.018 +0.02 0.018 3.8 2.0
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 7 / 24 11 0.158 +0.02 0.159 3.8 17.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 4 / 23 3 0.118 +0.06 0.122 3.8 13.4
2026-09-26 Cash Cup #2 Round 1 · Lobby 2 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 8 / 21 2 0.069 +0.12 0.074 3.8 8.1
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G1 T2 ×0.50 0.884 1.00 1.125 0.497 24 / 24 6 0.053 +0.50 0.076 4.3 9.4
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G2 T2 ×0.50 0.884 1.00 1.125 0.497 10 / 24 2 0.061 +0.50 0.087 4.3 10.7
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G3 T2 ×0.50 0.884 1.00 1.125 0.497 8 / 24 2 0.061 +0.50 0.087 4.3 10.7
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G4 T2 ×0.50 0.884 1.00 1.125 0.497 22 / 24 3 0.026 +0.50 0.041 4.3 5.1
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G1 T2 ×0.50 0.838 1.00 1.000 0.419 9 / 23 7 0.109 +0.17 0.120 3.6 12.4
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G2 T2 ×0.50 0.838 1.00 1.000 0.419 8 / 22 1 0.057 +0.22 0.066 3.6 6.9
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G3 T2 ×0.50 0.838 1.00 1.000 0.419 7 / 22 0 0.066 +0.22 0.077 3.6 8.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G4 T2 ×0.50 0.838 1.00 1.000 0.419 19 / 21 6 0.059 +0.25 0.070 3.6 7.3
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G1 T2 ×0.50 0.838 1.00 1.125 0.471 16 / 21 6 0.098 +0.61 0.140 4.0 16.3
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G2 T2 ×0.50 0.838 1.00 1.125 0.471 17 / 21 3 0.069 +0.61 0.103 4.0 12.0
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G3 T2 ×0.50 0.838 1.00 1.125 0.471 13 / 21 1 0.049 +0.61 0.078 4.0 9.1
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G4 T2 ×0.50 0.838 1.00 1.125 0.471 14 / 21 2 0.059 +0.62 0.091 4.0 10.7
Total 11.678 100.0 239

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0951. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 11.678.
  • Points: % × credited × 0.963 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.