REDSEC
EMEA

Omniscient EU

Games
14
Cups
0
Trophies
0
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Redline · EMEABreakdown →
#24 480 ptsWorld #49 of 216 · no move
RosterSorted by RSR · career
Redline over time 32 snapshots · peak #14 for 2 snapshots Top of the region
480 515 550 585 2026-10-10 — #14, 582 pts 2026-10-10 — #14, 585 pts 2026-10-10 — #20, 534 pts 2026-10-10 — #20, 528 pts 2026-10-10 — #24, 498 pts 2026-10-10 — #24, 498 pts 2026-10-10 — #24, 498 pts 2026-10-10 — #24, 498 pts 2026-10-10 — #24, 498 pts 2026-10-10 — #24, 498 pts 2026-10-10 — #24, 498 pts 2026-10-10 — #24, 498 pts 2026-10-10 — #24, 498 pts 2026-10-10 — #24, 480 pts 2026-10-10 — #24, 480 pts 2026-10-10 — #24, 480 pts 2026-10-10 — #24, 480 pts 2026-10-10 — #24, 480 pts 2026-10-10 — #24, 480 pts 2026-10-10 — #24, 480 pts 2026-10-10 — #24, 480 pts 2026-10-10 — #24, 480 pts 2026-10-11 — #24, 480 pts 2026-10-11 — #24, 480 pts 2026-10-11 — #24, 480 pts 2026-10-11 — #24, 480 pts 2026-10-11 — #24, 480 pts 2026-10-11 — #24, 480 pts 2026-10-11 — #24, 480 pts 2026-10-11 — #24, 480 pts 2026-10-11 — #24, 480 pts 2026-10-12 — #24, 480 pts
2026-10-102026-10-12

Redline breakdown for Omniscient EU on 2026-10-12

EU #24 · 480 points

Lineup: AWARExyz · OmniZyr0s · ReasoN · Rubber

Published
#24
480 pts
Rating
0.1655
478 pts recomputed
Depth
×0.963
EMEA
Counting
14
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1655 × 0.963 × 3000 = 478

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 7 / 24 14 0.184 +1.00 0.281 8.6 69.6
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 23 / 24 7 0.061 +1.00 0.123 8.6 30.5
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 4 / 24 4 0.123 +1.00 0.207 8.6 51.4
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 23 / 24 1 0.009 +1.00 0.029 8.6 7.1
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 6 / 24 3 0.088 +1.00 0.161 8.6 39.9
2026-10-10 Cash Cup #4 Finals · Lobby 7 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 20 / 24 2 0.018 +1.00 0.048 8.6 11.9
2026-10-10 Cash Cup #4 Round 1 · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 13 / 23 8 0.109 +0.11 0.116 5.7 19.2
2026-10-10 Cash Cup #4 Round 1 · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 20 / 23 4 0.036 +0.11 0.040 5.7 6.6
2026-10-10 Cash Cup #4 Round 1 · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 18 / 23 2 0.018 +0.11 0.020 5.7 3.4
2026-10-10 Cash Cup #4 Round 1 · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 2 / 23 19 0.327 +0.11 0.338 5.7 55.7
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 13 / 24 6 0.088 +0.68 0.133 6.4 24.7
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 12 / 24 0 0.044 +0.68 0.075 6.4 13.9
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 1 / 24 12 0.298 +0.68 0.366 6.4 68.1
2026-10-10 Cash Cup #4 Round 2 · Lobby 5 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 1 / 24 17 0.342 +0.68 0.411 6.4 76.3
Total 8.616 100.0 478

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0951. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 8.616.
  • Points: % × credited × 0.963 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.