REDSEC
AMERICAS

Orphan makers

Games
12
Cups
0
Trophies
0
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Redline · AmericasBreakdown →
#65 216 ptsWorld #151 of 216 · no move
RosterSorted by RSR · career
Redline over time 25 snapshots · peak #60 for 5 snapshots Top of the region
171 189 207 225 2026-10-10 — #62, 174 pts 2026-10-10 — #64, 171 pts 2026-10-10 — #61, 200 pts 2026-10-10 — #61, 200 pts 2026-10-10 — #61, 206 pts 2026-10-10 — #60, 218 pts 2026-10-10 — #60, 219 pts 2026-10-10 — #60, 219 pts 2026-10-10 — #60, 219 pts 2026-10-10 — #60, 219 pts 2026-10-10 — #61, 222 pts 2026-10-10 — #61, 222 pts 2026-10-10 — #61, 225 pts 2026-10-10 — #61, 222 pts 2026-10-10 — #61, 222 pts 2026-10-11 — #61, 225 pts 2026-10-11 — #61, 222 pts 2026-10-11 — #64, 219 pts 2026-10-11 — #65, 219 pts 2026-10-11 — #65, 219 pts 2026-10-11 — #65, 219 pts 2026-10-11 — #65, 216 pts 2026-10-11 — #65, 216 pts 2026-10-11 — #65, 216 pts 2026-10-12 — #65, 216 pts
2026-10-102026-10-12

Redline breakdown for Orphan makers on 2026-10-12

AM #65 · 216 points

Lineup: Moon · Nagi · PUFFY · Poopsicle5000 · Wickology

Published
#65
216 pts
Rating
0.0725
217 pts recomputed
Depth
×1.000
AMERICAS
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0725 × 1.000 × 3000 = 217

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 15 / 22 0 0.038 +0.52 0.058 9.1 15.8
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 17 / 20 5 0.092 +0.57 0.129 9.1 35.2
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 4 / 20 0 0.102 +0.64 0.147 9.1 40.1
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 8 / 20 1 0.061 +0.63 0.095 9.1 25.9
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 19 / 22 6 0.057 +0.02 0.058 8.2 14.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 20 / 22 5 0.047 +0.01 0.047 8.2 11.6
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 17 / 20 0 0.041 +0.06 0.043 8.2 10.5
2026-09-26 Cash Cup #2 Round 1 · Lobby 1 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 21 / 22 1 0.009 +0.01 0.009 8.2 2.3
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G1 T2 ×0.50 0.838 1.00 1.000 0.419 14 / 24 3 0.061 -0.00 0.061 7.7 14.2
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G2 T2 ×0.50 0.838 1.00 1.000 0.419 14 / 22 0 0.038 -0.05 0.036 7.7 8.4
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G3 T2 ×0.50 0.838 1.00 1.000 0.419 8 / 21 5 0.098 -0.02 0.097 7.7 22.5
2026-09-19 Cash Cup #1 Round 1 · Lobby 3 · G4 T2 ×0.50 0.838 1.00 1.000 0.419 13 / 20 3 0.071 +0.02 0.072 7.7 16.8
Total 5.413 100.0 217

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.413.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.