RosterSorted by RSR · career
Redline breakdown for OZ Shadows on 2026-10-12
AM not rankedLineup: Crismor38 · Divine4K6707 · Oz Neo
Published
—
not ranked
Rating
0.0439
132 pts if it were ranked
Depth
×1.000
AMERICAS
Counting
7
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.0439 × 1.000 × 3000 = 132
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 4 · G1 | T2 ×0.50 | 0.985 | 0.75 | 1.000 | 0.369 | 20 / 23 | 5 | 0.045 | +0.20 | 0.053 | 17.0 | 27.0 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 4 · G2 | T2 ×0.50 | 0.985 | 0.75 | 1.000 | 0.369 | 15 / 22 | 1 | 0.047 | +0.20 | 0.055 | 17.0 | 28.0 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 4 · G3 | T2 ×0.50 | 0.985 | 0.75 | 1.000 | 0.369 | 21 / 22 | 2 | 0.019 | +0.20 | 0.023 | 17.0 | 11.7 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 4 · G4 | T2 ×0.50 | 0.985 | 0.75 | 1.000 | 0.369 | 13 / 22 | 2 | 0.057 | +0.20 | 0.065 | 17.0 | 33.3 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G1 | T2 ×0.50 | 0.933 | 0.50 | 1.000 | 0.233 | 15 / 23 | 3 | 0.064 | -0.02 | 0.063 | 10.7 | 20.2 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G2 | T2 ×0.50 | 0.933 | 0.50 | 1.000 | 0.233 | 23 / 23 | 0 | 0.000 | -0.02 | 0.000 | 10.7 | 0.0 |
| 2026-10-03 | Cash Cup #3 Round 1 · Lobby 3 · G3 | T2 ×0.50 | 0.933 | 0.50 | 1.000 | 0.233 | 16 / 23 | 0 | 0.036 | -0.02 | 0.036 | 10.7 | 11.5 |
| Total | 2.177 | 100.0 | 132 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 2.177.
- Points: % × credited × 1.000 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.