REDSEC
AMERICAS

Plan B

Games
14
Cups
0
Trophies
0
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Redline · AmericasBreakdown →
#33 417 ptsWorld #63 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #29 for 2 snapshots Top of the region
397 406 414 423 2026-10-10 — #30, 423 pts 2026-10-10 — #30, 423 pts 2026-10-10 — #30, 423 pts 2026-10-10 — #30, 423 pts 2026-10-10 — #30, 423 pts 2026-10-10 — #30, 423 pts 2026-10-10 — #30, 423 pts 2026-10-10 — #30, 423 pts 2026-10-10 — #30, 423 pts 2026-10-10 — #30, 423 pts 2026-10-10 — #30, 423 pts 2026-10-10 — #30, 423 pts 2026-10-10 — #30, 423 pts 2026-10-10 — #30, 423 pts 2026-10-10 — #30, 423 pts 2026-10-10 — #30, 423 pts 2026-10-10 — #30, 423 pts 2026-10-10 — #30, 423 pts 2026-10-10 — #30, 415 pts 2026-10-10 — #30, 407 pts 2026-10-10 — #30, 398 pts 2026-10-10 — #30, 398 pts 2026-10-10 — #30, 398 pts 2026-10-10 — #30, 398 pts 2026-10-10 — #30, 398 pts 2026-10-10 — #30, 398 pts 2026-10-10 — #30, 398 pts 2026-10-10 — #30, 398 pts 2026-10-10 — #30, 398 pts 2026-10-10 — #30, 398 pts 2026-10-10 — #30, 398 pts 2026-10-10 — #30, 398 pts 2026-10-10 — #30, 398 pts 2026-10-10 — #29, 401 pts 2026-10-10 — #29, 405 pts 2026-10-10 — #30, 405 pts 2026-10-10 — #30, 402 pts 2026-10-10 — #31, 397 pts 2026-10-10 — #31, 397 pts 2026-10-10 — #30, 408 pts 2026-10-10 — #31, 412 pts 2026-10-10 — #31, 417 pts 2026-10-10 — #31, 417 pts 2026-10-10 — #31, 417 pts 2026-10-10 — #31, 417 pts 2026-10-10 — #31, 420 pts 2026-10-10 — #31, 420 pts 2026-10-10 — #31, 420 pts 2026-10-10 — #31, 420 pts 2026-10-10 — #31, 417 pts 2026-10-11 — #31, 417 pts 2026-10-11 — #31, 420 pts 2026-10-11 — #34, 420 pts 2026-10-11 — #34, 420 pts 2026-10-11 — #33, 417 pts 2026-10-11 — #33, 417 pts 2026-10-11 — #33, 417 pts 2026-10-11 — #33, 417 pts 2026-10-11 — #33, 417 pts 2026-10-12 — #33, 417 pts
2026-10-102026-10-12

Redline breakdown for Plan B on 2026-10-12

AM #33 · 417 points

Lineup: DrippyyX · Xflankx tw1tch · xCodeine

Published
#33
417 pts
Rating
0.1393
418 pts recomputed
Depth
×1.000
AMERICAS
Counting
14
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1393 × 1.000 × 3000 = 418

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G1 T2 ×0.50 0.933 0.75 1.500 0.525 2 / 24 8 0.219 +0.87 0.305 8.6 78.4
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G2 T2 ×0.50 0.933 0.75 1.500 0.525 11 / 24 0 0.044 +0.87 0.086 8.6 22.2
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G3 T2 ×0.50 0.933 0.75 1.500 0.525 19 / 24 0 0.000 +0.87 0.000 8.6 0.0
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G4 T2 ×0.50 0.933 0.75 1.500 0.525 5 / 24 2 0.088 +0.87 0.149 8.6 38.2
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G5 T2 ×0.50 0.933 0.75 1.500 0.525 6 / 24 1 0.070 +0.87 0.125 8.6 32.1
2026-10-03 Cash Cup #3 Finals · Lobby 7 · G6 T2 ×0.50 0.933 0.75 1.500 0.525 4 / 24 9 0.167 +0.87 0.246 8.6 63.2
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G1 T2 ×0.50 0.933 0.75 1.000 0.350 3 / 24 9 0.202 -0.12 0.193 5.7 33.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G2 T2 ×0.50 0.933 0.75 1.000 0.350 4 / 24 8 0.158 -0.12 0.150 5.7 25.7
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G3 T2 ×0.50 0.933 0.75 1.000 0.350 6 / 20 3 0.102 +0.00 0.102 5.7 17.5
2026-10-03 Cash Cup #3 Round 1 · Lobby 4 · G4 T2 ×0.50 0.933 0.75 1.000 0.350 18 / 19 1 0.011 +0.02 0.011 5.7 1.9
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G1 T2 ×0.50 0.933 0.75 1.125 0.394 3 / 24 9 0.202 +0.39 0.235 6.4 45.4
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G2 T2 ×0.50 0.933 0.75 1.125 0.394 13 / 24 0 0.035 +0.39 0.048 6.4 9.3
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G3 T2 ×0.50 0.933 0.75 1.125 0.394 5 / 24 8 0.140 +0.39 0.170 6.4 32.7
2026-10-03 Cash Cup #3 Round 2 · Lobby 6 · G4 T2 ×0.50 0.933 0.75 1.125 0.394 7 / 23 1 0.073 +0.41 0.095 6.4 18.3
Total 6.123 100.0 418

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 6.123.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.