REDSEC
AMERICAS

Razzlerdazzlers

Games
12
Cups
0
Trophies
0
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Redline · AmericasBreakdown →
#68 189 ptsWorld #163 of 216 · no move
RosterSorted by RSR · career
Redline over time 60 snapshots · peak #56 for 35 snapshots Top of the region
177 182 187 192 2026-10-10 — #56, 189 pts 2026-10-10 — #56, 189 pts 2026-10-10 — #56, 189 pts 2026-10-10 — #56, 189 pts 2026-10-10 — #56, 189 pts 2026-10-10 — #56, 189 pts 2026-10-10 — #56, 189 pts 2026-10-10 — #56, 189 pts 2026-10-10 — #56, 189 pts 2026-10-10 — #56, 189 pts 2026-10-10 — #56, 189 pts 2026-10-10 — #56, 189 pts 2026-10-10 — #56, 189 pts 2026-10-10 — #56, 189 pts 2026-10-10 — #56, 189 pts 2026-10-10 — #56, 189 pts 2026-10-10 — #56, 189 pts 2026-10-10 — #56, 189 pts 2026-10-10 — #56, 185 pts 2026-10-10 — #56, 182 pts 2026-10-10 — #56, 178 pts 2026-10-10 — #56, 178 pts 2026-10-10 — #56, 178 pts 2026-10-10 — #56, 178 pts 2026-10-10 — #56, 178 pts 2026-10-10 — #56, 178 pts 2026-10-10 — #56, 178 pts 2026-10-10 — #56, 178 pts 2026-10-10 — #56, 178 pts 2026-10-10 — #56, 178 pts 2026-10-10 — #56, 178 pts 2026-10-10 — #56, 178 pts 2026-10-10 — #56, 178 pts 2026-10-10 — #56, 178 pts 2026-10-10 — #56, 181 pts 2026-10-10 — #59, 183 pts 2026-10-10 — #61, 180 pts 2026-10-10 — #63, 180 pts 2026-10-10 — #63, 177 pts 2026-10-10 — #63, 182 pts 2026-10-10 — #63, 185 pts 2026-10-10 — #63, 186 pts 2026-10-10 — #63, 186 pts 2026-10-10 — #63, 186 pts 2026-10-10 — #63, 189 pts 2026-10-10 — #64, 189 pts 2026-10-10 — #64, 189 pts 2026-10-10 — #64, 192 pts 2026-10-10 — #64, 192 pts 2026-10-10 — #64, 192 pts 2026-10-11 — #64, 192 pts 2026-10-11 — #64, 189 pts 2026-10-11 — #67, 189 pts 2026-10-11 — #68, 189 pts 2026-10-11 — #68, 189 pts 2026-10-11 — #68, 189 pts 2026-10-11 — #68, 189 pts 2026-10-11 — #68, 189 pts 2026-10-11 — #68, 189 pts 2026-10-12 — #68, 189 pts
2026-10-102026-10-12

Redline breakdown for Razzlerdazzlers on 2026-10-12

AM #68 · 189 points

Lineup: Raidedbyoff · SuperFly89 · XxGo_OofxX · xXBORAT454Xx

Published
#68
189 pts
Rating
0.0633
190 pts recomputed
Depth
×1.000
AMERICAS
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0633 × 1.000 × 3000 = 190

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G1 T2 ×0.50 0.884 1.00 1.000 0.442 22 / 23 1 0.009 +0.23 0.012 8.8 3.1
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G2 T2 ×0.50 0.884 1.00 1.000 0.442 6 / 24 7 0.123 +0.19 0.136 8.8 35.9
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G3 T2 ×0.50 0.884 1.00 1.000 0.442 16 / 24 3 0.061 +0.19 0.070 8.8 18.6
2026-09-26 Cash Cup #2 Round 1 · Lobby 4 · G4 T2 ×0.50 0.884 1.00 1.000 0.442 7 / 24 4 0.096 +0.19 0.108 8.8 28.5
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G1 T2 ×0.50 0.884 1.00 1.125 0.497 9 / 24 4 0.079 +0.62 0.117 9.9 34.9
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G2 T2 ×0.50 0.884 1.00 1.125 0.497 19 / 24 1 0.009 +0.62 0.018 9.9 5.5
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G3 T2 ×0.50 0.884 1.00 1.125 0.497 18 / 24 3 0.026 +0.62 0.046 9.9 13.8
2026-09-26 Cash Cup #2 Round 2 · Lobby 6 · G4 T2 ×0.50 0.884 1.00 1.125 0.497 18 / 23 3 0.027 +0.62 0.048 9.9 14.2
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G1 T2 ×0.50 0.838 0.75 1.000 0.314 22 / 22 1 0.009 +0.09 0.011 6.3 2.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G2 T2 ×0.50 0.838 0.75 1.000 0.314 21 / 22 1 0.009 +0.09 0.011 6.3 2.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G3 T2 ×0.50 0.838 0.75 1.000 0.314 3 / 22 3 0.160 +0.09 0.167 6.3 31.4
2026-09-19 Cash Cup #1 Round 1 · Lobby 2 · G4 T2 ×0.50 0.838 0.75 1.000 0.314 19 / 22 0 0.000 +0.09 0.000 6.3 0.0
Total 5.014 100.0 190

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.014.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.