REDSEC
EMEA

SteelLivers

Games
12
Cups
0
Trophies
0
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Redline · EMEABreakdown →
#82 147 ptsWorld #187 of 216 · no move
RosterSorted by RSR · career
Redline over time 37 snapshots · peak #69 for 1 snapshot Top of the region
141 157 173 189 2026-10-10 — #69, 189 pts 2026-10-10 — #76, 162 pts 2026-10-10 — #76, 162 pts 2026-10-10 — #79, 141 pts 2026-10-10 — #78, 156 pts 2026-10-10 — #82, 156 pts 2026-10-10 — #82, 156 pts 2026-10-10 — #82, 153 pts 2026-10-10 — #82, 153 pts 2026-10-10 — #82, 153 pts 2026-10-10 — #82, 153 pts 2026-10-10 — #82, 153 pts 2026-10-10 — #82, 153 pts 2026-10-10 — #82, 153 pts 2026-10-10 — #82, 153 pts 2026-10-10 — #82, 153 pts 2026-10-10 — #82, 153 pts 2026-10-10 — #82, 153 pts 2026-10-10 — #82, 147 pts 2026-10-10 — #82, 147 pts 2026-10-10 — #82, 147 pts 2026-10-10 — #82, 147 pts 2026-10-10 — #82, 147 pts 2026-10-10 — #82, 147 pts 2026-10-10 — #82, 147 pts 2026-10-10 — #82, 147 pts 2026-10-10 — #82, 147 pts 2026-10-11 — #82, 147 pts 2026-10-11 — #82, 147 pts 2026-10-11 — #82, 147 pts 2026-10-11 — #82, 147 pts 2026-10-11 — #82, 147 pts 2026-10-11 — #82, 147 pts 2026-10-11 — #82, 147 pts 2026-10-11 — #82, 147 pts 2026-10-11 — #82, 147 pts 2026-10-12 — #82, 147 pts
2026-10-102026-10-12

Redline breakdown for SteelLivers on 2026-10-12

EU #82 · 147 points

Lineup: Borjator7 · El_PiNeA · O_CELA · inerzia89

Published
#82
147 pts
Rating
0.0513
148 pts recomputed
Depth
×0.963
EMEA
Counting
12
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.0513 × 0.963 × 3000 = 148

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Round 1 · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 5 / 23 1 0.082 +0.17 0.091 9.6 25.2
2026-10-10 Cash Cup #4 Round 1 · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 12 / 23 1 0.055 +0.17 0.062 9.6 17.1
2026-10-10 Cash Cup #4 Round 1 · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 13 / 23 7 0.100 +0.17 0.110 9.6 30.6
2026-10-10 Cash Cup #4 Round 1 · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 14 / 23 3 0.064 +0.17 0.071 9.6 19.8
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 23 / 24 0 0.000 +0.69 0.000 10.8 0.0
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 17 / 24 0 0.035 +0.69 0.063 10.8 19.6
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 18 / 23 0 0.000 +0.74 0.000 10.8 0.0
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 23 / 23 0 0.000 +0.74 0.000 10.8 0.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G1 T2 ×0.50 0.933 0.50 1.000 0.233 19 / 22 3 0.028 +0.18 0.033 4.6 4.4
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G2 T2 ×0.50 0.933 0.50 1.000 0.233 13 / 21 0 0.039 +0.20 0.046 4.6 6.1
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G3 T2 ×0.50 0.933 0.50 1.000 0.233 2 / 21 0 0.167 +0.20 0.182 4.6 24.0
2026-10-03 Cash Cup #3 Round 1 · Lobby 3 · G4 T2 ×0.50 0.933 0.50 1.000 0.233 19 / 21 1 0.010 +0.20 0.012 4.6 1.6
Total 5.118 100.0 148

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0951. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 5.118.
  • Points: % × credited × 0.963 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.