REDSEC
APAC

Team AKA

Games
10
Cups
0
Trophies
0
Earnings
$2,000
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Redline · APACBreakdown →
#8 343 ptsWorld #89 of 216 · no move
RosterSorted by RSR · career
Redline over time 53 snapshots · peak #8 for 53 snapshots Top of the region
343 355 367 379 2026-10-10 — #8, 379 pts 2026-10-10 — #8, 379 pts 2026-10-10 — #8, 379 pts 2026-10-10 — #8, 379 pts 2026-10-10 — #8, 379 pts 2026-10-10 — #8, 379 pts 2026-10-10 — #8, 379 pts 2026-10-10 — #8, 379 pts 2026-10-10 — #8, 379 pts 2026-10-10 — #8, 379 pts 2026-10-10 — #8, 379 pts 2026-10-10 — #8, 371 pts 2026-10-10 — #8, 364 pts 2026-10-10 — #8, 356 pts 2026-10-10 — #8, 356 pts 2026-10-10 — #8, 356 pts 2026-10-10 — #8, 356 pts 2026-10-10 — #8, 356 pts 2026-10-10 — #8, 356 pts 2026-10-10 — #8, 356 pts 2026-10-10 — #8, 356 pts 2026-10-10 — #8, 356 pts 2026-10-10 — #8, 356 pts 2026-10-10 — #8, 356 pts 2026-10-10 — #8, 356 pts 2026-10-10 — #8, 356 pts 2026-10-10 — #8, 356 pts 2026-10-10 — #8, 356 pts 2026-10-10 — #8, 356 pts 2026-10-10 — #8, 356 pts 2026-10-10 — #8, 356 pts 2026-10-10 — #8, 356 pts 2026-10-10 — #8, 356 pts 2026-10-10 — #8, 356 pts 2026-10-10 — #8, 343 pts 2026-10-10 — #8, 343 pts 2026-10-10 — #8, 343 pts 2026-10-10 — #8, 343 pts 2026-10-10 — #8, 343 pts 2026-10-10 — #8, 343 pts 2026-10-10 — #8, 343 pts 2026-10-10 — #8, 343 pts 2026-10-10 — #8, 343 pts 2026-10-11 — #8, 343 pts 2026-10-11 — #8, 343 pts 2026-10-11 — #8, 343 pts 2026-10-11 — #8, 343 pts 2026-10-11 — #8, 343 pts 2026-10-11 — #8, 343 pts 2026-10-11 — #8, 343 pts 2026-10-11 — #8, 343 pts 2026-10-11 — #8, 343 pts 2026-10-12 — #8, 343 pts
2026-10-102026-10-12

Redline breakdown for Team AKA on 2026-10-12

AP #8 · 343 points

Lineup: AKA · Pengco · Soon_PS · me0w0

Published
#8
343 pts
Rating
0.1873
344 pts recomputed
Depth
×0.612
APAC
Counting
10
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1873 × 0.612 × 3000 = 344

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Finals · Lobby 3 · G1 T2 ×0.50 0.985 1.00 1.500 0.739 3 / 24 17 0.272 +0.58 0.328 11.5 69.6
2026-10-10 Cash Cup #4 Finals · Lobby 3 · G2 T2 ×0.50 0.985 1.00 1.500 0.739 6 / 24 7 0.123 +0.58 0.166 11.5 35.3
2026-10-10 Cash Cup #4 Finals · Lobby 3 · G3 T2 ×0.50 0.985 1.00 1.500 0.739 7 / 24 1 0.070 +0.58 0.103 11.5 21.8
2026-10-10 Cash Cup #4 Finals · Lobby 3 · G4 T2 ×0.50 0.985 1.00 1.500 0.739 7 / 24 9 0.140 +0.58 0.187 11.5 39.5
2026-10-10 Cash Cup #4 Finals · Lobby 3 · G5 T2 ×0.50 0.985 1.00 1.500 0.739 2 / 24 6 0.202 +0.58 0.254 11.5 53.9
2026-10-10 Cash Cup #4 Finals · Lobby 3 · G6 T2 ×0.50 0.985 1.00 1.500 0.739 2 / 24 8 0.219 +0.58 0.273 11.5 57.9
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 18 / 22 5 0.047 +0.29 0.059 7.7 8.3
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 17 / 22 10 0.132 +0.29 0.153 7.7 21.6
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 17 / 22 8 0.113 +0.29 0.133 7.7 18.7
2026-10-10 Cash Cup #4 Round 1 · Lobby 2 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 20 / 22 11 0.104 +0.29 0.122 7.7 17.3
Total 6.401 100.0 344

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0949. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 6.401.
  • Points: % × credited × 0.612 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.