REDSEC
AMERICAS

Team official

Games
16
Cups
0
Trophies
0
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Redline · AmericasBreakdown →
#39 360 ptsWorld #80 of 216 · no move
RosterSorted by RSR · career
Redline over time 24 snapshots · peak #32 for 3 snapshots Top of the region
351 368 385 402 2026-10-10 — #32, 362 pts 2026-10-10 — #33, 359 pts 2026-10-10 — #33, 359 pts 2026-10-10 — #34, 367 pts 2026-10-10 — #35, 373 pts 2026-10-10 — #32, 399 pts 2026-10-10 — #32, 399 pts 2026-10-10 — #33, 402 pts 2026-10-10 — #35, 381 pts 2026-10-10 — #35, 381 pts 2026-10-10 — #35, 381 pts 2026-10-10 — #35, 381 pts 2026-10-10 — #38, 354 pts 2026-10-10 — #38, 354 pts 2026-10-11 — #38, 351 pts 2026-10-11 — #36, 363 pts 2026-10-11 — #39, 360 pts 2026-10-11 — #39, 360 pts 2026-10-11 — #39, 360 pts 2026-10-11 — #39, 360 pts 2026-10-11 — #39, 360 pts 2026-10-11 — #39, 360 pts 2026-10-11 — #39, 360 pts 2026-10-12 — #39, 360 pts
2026-10-102026-10-12

Redline breakdown for Team official on 2026-10-12

AM #39 · 360 points

Lineup: Happyhour_365 · Poisuns · Slick · The_specialist911 · Wildstar

Published
#39
360 pts
Rating
0.1196
359 pts recomputed
Depth
×1.000
AMERICAS
Counting
16
minimum 10

points = Σ(weight × credited) ÷ Σ weight × depth × 3000 = 0.1196 × 1.000 × 3000 = 359

We publish points from the rating rounded to three decimal places, so the published figure can sit one point off this one.

Results that count
Date Result Tier Recency Roster Stage Weight Finish Kills Share Field Credited % Points
2026-10-10 Cash Cup #4 Round 1 · Lobby 4 · G1 T2 ×0.50 0.985 1.00 1.000 0.492 1 / 23 9 0.282 +0.16 0.297 6.4 56.6
2026-10-10 Cash Cup #4 Round 1 · Lobby 4 · G2 T2 ×0.50 0.985 1.00 1.000 0.492 21 / 22 2 0.019 +0.16 0.022 6.4 4.2
2026-10-10 Cash Cup #4 Round 1 · Lobby 4 · G3 T2 ×0.50 0.985 1.00 1.000 0.492 11 / 22 8 0.123 +0.16 0.134 6.4 25.5
2026-10-10 Cash Cup #4 Round 1 · Lobby 4 · G4 T2 ×0.50 0.985 1.00 1.000 0.492 5 / 22 13 0.198 +0.16 0.212 6.4 40.4
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G1 T2 ×0.50 0.985 1.00 1.125 0.554 14 / 23 1 0.045 +0.71 0.079 7.2 16.9
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G2 T2 ×0.50 0.985 1.00 1.125 0.554 13 / 24 4 0.070 +0.78 0.118 7.2 25.3
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G3 T2 ×0.50 0.985 1.00 1.125 0.554 19 / 23 2 0.018 +0.81 0.041 7.2 8.7
2026-10-10 Cash Cup #4 Round 2 · Lobby 6 · G4 T2 ×0.50 0.985 1.00 1.125 0.554 14 / 23 3 0.064 +0.81 0.111 7.2 23.8
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G1 T2 ×0.50 0.838 1.00 1.000 0.419 11 / 24 3 0.070 +0.31 0.086 5.4 14.0
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G2 T2 ×0.50 0.838 1.00 1.000 0.419 13 / 23 5 0.082 +0.36 0.103 5.4 16.7
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G3 T2 ×0.50 0.838 1.00 1.000 0.419 11 / 22 4 0.085 +0.38 0.107 5.4 17.4
2026-09-19 Cash Cup #1 Round 1 · Lobby 1 · G4 T2 ×0.50 0.838 1.00 1.000 0.419 8 / 22 10 0.142 +0.38 0.170 5.4 27.6
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G1 T2 ×0.50 0.838 1.00 1.125 0.471 11 / 24 6 0.096 +0.58 0.135 6.1 24.7
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G2 T2 ×0.50 0.838 1.00 1.125 0.471 21 / 24 11 0.096 +0.58 0.135 6.1 24.7
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G3 T2 ×0.50 0.838 1.00 1.125 0.471 11 / 24 4 0.079 +0.58 0.114 6.1 20.8
2026-09-19 Cash Cup #1 Round 2 · Lobby 5 · G4 T2 ×0.50 0.838 1.00 1.125 0.471 22 / 22 4 0.038 +0.64 0.064 6.1 11.6
Total 7.745 100.0 359

Breakdown explanation

Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.

  • Tier: the event's tier and the weight it carries. See the tier table.
  • Recency: 0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days.
  • Roster: the share of the lineup above who played the game.
  • Stage: 1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last.
  • Weight: tier × recency × roster × stage.
  • Share: the squad's points in that game, over the most points the lobby offered.
  • Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
  • Credited: share1 − 0.25 × field.
  • %: this game's weight as a share of the squad's total, 7.745.
  • Points: % × credited × 1.000 × 3000. The column adds up to the total.

We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.