RosterSorted by RSR · career
Redline breakdown for TEAM REDACTED on 2026-10-12
AM not rankedLineup: Laobodian_Lu · White Wire · ogxpasha · xNANO2022x
Published
—
not ranked
Rating
0.1089
327 pts if it were ranked
Depth
×1.000
AMERICAS
Counting
8
minimum 10
points = Σ(weight × credited) ÷ Σ weight × depth × 3000
= 0.1089 × 1.000 × 3000 = 327
Results that count
| Date | Result | Tier | Recency | Roster | Stage | Weight | Finish | Kills | Share | Field | Credited | % | Points |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 1 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 12 / 22 | 13 | 0.170 | +0.20 | 0.186 | 11.8 | 65.6 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 1 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 16 / 22 | 8 | 0.113 | +0.20 | 0.126 | 11.8 | 44.6 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 1 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 17 / 21 | 9 | 0.127 | +0.24 | 0.144 | 11.8 | 51.0 |
| 2026-10-10 | Cash Cup #4 Round 1 · Lobby 1 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.000 | 0.492 | 8 / 21 | 10 | 0.147 | +0.24 | 0.165 | 11.8 | 58.3 |
| 2026-10-10 | Cash Cup #4 Round 2 · Lobby 5 · G1 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 24 / 24 | 3 | 0.026 | +0.70 | 0.050 | 13.2 | 19.8 |
| 2026-10-10 | Cash Cup #4 Round 2 · Lobby 5 · G2 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 20 / 24 | 7 | 0.061 | +0.70 | 0.100 | 13.2 | 39.7 |
| 2026-10-10 | Cash Cup #4 Round 2 · Lobby 5 · G3 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 22 / 23 | 4 | 0.036 | +0.74 | 0.067 | 13.2 | 26.7 |
| 2026-10-10 | Cash Cup #4 Round 2 · Lobby 5 · G4 | T2 ×0.50 | 0.985 | 1.00 | 1.125 | 0.554 | 22 / 23 | 3 | 0.027 | +0.74 | 0.053 | 13.2 | 21.1 |
| Total | 4.185 | 100.0 | 327 | ||||||||||
Breakdown explanation
Each row is one game that counts. The columns before Finish give its weight and stay unsealed. Finish and the columns after it show the result.
- Tier: the event's tier and the weight it carries. See the tier table.
- Recency:
0.5 ^ (age in days ÷ 90). Hover a value to see the game's age in days. - Roster: the share of the lineup above who played the game.
- Stage:
1 + 0.5 × progress^2. Progress runs from 0 at an event's opening stage to 1 at its last. - Weight: tier × recency × roster × stage.
- Share: the squad's points in that game, over the most points the lobby offered.
- Field: how the other squads in the lobby rate against the region's mean of 0.0925. An average lobby reads 0, and the value stops at ±1. You can't check this column from one game alone: we solve every squad's rating together, this squad's included. How we solve the field.
- Credited:
share1 − 0.25 × field. - %: this game's weight as a share of the squad's total, 4.185.
- Points: % × credited × 1.000 × 3000. The column adds up to the total.
We recompute this table from today's record, dated to the snapshot. How the Redline Ranking works.